Welcome, Guest. Please login or register.

Author Topic: How do you port games from PC to Amiga?  (Read 13246 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline koaftder

  • Hero Member
  • *****
  • Join Date: Apr 2004
  • Posts: 2116
    • Show all replies
    • http://koft.net
Re: How do you port games from PC to Amiga?
« on: December 29, 2006, 07:23:59 PM »
EA will not allow you to use their brand even if you coded a 100% clone from the gound up. An independent clone is the best you can hope for.

But why bother on the amiga? It's vastly more satisfying putting together games on modern platforms. Fast hardware, no more writing your own freakin raycaster, etc. You can write some cool graphics effects in less than 40 lines in c# with xna that would be impossible on any amiga.

Even if you did a nice sims clone on amiga all proper and stuff, only like some 2000 people would even be able to run it.
 

Offline koaftder

  • Hero Member
  • *****
  • Join Date: Apr 2004
  • Posts: 2116
    • Show all replies
    • http://koft.net
Re: How do you port games from PC to Amiga?
« Reply #1 on: December 29, 2006, 07:45:36 PM »
Listen to Alx. SDL is nice and ports are for amiga. Skip the basic, c/c++ is nice and sets you up to being able to develop for any platform you like.

And don't forget to give XNA a shot. Stuff written with XNA runs on windows and xbox360. Looks like there is going to be an indie games markit on xbox live, so if you come up with a neat game you could make some coin as well as having fun.
 

Offline koaftder

  • Hero Member
  • *****
  • Join Date: Apr 2004
  • Posts: 2116
    • Show all replies
    • http://koft.net
Re: How do you port games from PC to Amiga?
« Reply #2 on: December 29, 2006, 08:50:22 PM »
Quote

Amiduffer wrote:
Hi StarrFoxx. I like the name "Migs" and it sounds like a fun game. I'd play it since the little I played of the Sims was rather interesting.

To program something like that myself, though. geeeeeeez  :-o What a frightening idea.

For those who might remember, what was that program featured a little person that lived in a house with a dog (or was it a cat), and you "interacted" with it as it went through the motions of doing household activities? I can remember it on the PC a long time ago, as someone had it playing on a store computer. Was the name "little people"? Maybe you could start with something along those lines and build it out from there.


Would that be "AllyCat" ?

msdos game in CGA?