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Author Topic: The First Annual Festive Amiga Game Making Competition  (Read 28186 times)

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Offline Rebel-CD32

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Re: The First Annual Festive Amiga Game Making Competition
« on: December 10, 2009, 03:20:03 PM »
I'm up for it, too. I'll be using Backbone, with the newly released public keyfile, available on Aminet.


Here are some useful links to help people get started:


Backbone - Easily build your own platform games and overhead multi-directional shooters.

The full Backbone game making package - http://aminet.net/package/dev/misc/Backbone_Full
Final update for Backbone - http://aminet.net/package/dev/misc/Backbone_Upd
Free keyfile to unlock all Backbone's features - http://aminet.net/package/dev/misc/Backbone_Key


GRaphic Adventure Creator and GRaphic Adventure Authoring Language - Create your own Point & Click Adventure games.

Full GRAC 2 package - http://aminet.net/package/game/role/GRAC2
Extras for GRAC 2 - http://aminet.net/package/game/role/GRACUser1
Intro creator for GRAC 2 - http://aminet.net/package/game/role/IntroCreate
GRAAL 2.3 A - http://aminet.net/package/game/role/graal2a
GRAAL 2.3 B - http://aminet.net/package/game/role/graal2b
GRAAL 2.3 C - http://aminet.net/package/game/role/graal2c
GRAAL 2.3 D - http://aminet.net/package/game/role/graal2d


3D Game Creator - Create your own three dimensional game worlds.

3D Game Creator - http://aminet.net/game/shoot/DBIB.lha


Some nice Christmas sprites to rip and use in your platform or horizontal shooter - http://www.nes-snes-sprites.com/DazeBeforeChristmas.html
Some Christmas mod music to use in your game - http://www.westnet.com/Holiday/mod.html
« Last Edit: December 11, 2009, 07:22:12 AM by Rebel-CD32 »
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Offline Rebel-CD32

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #1 on: December 13, 2009, 01:02:52 AM »
I had this idea for one of those back-and-forth puzzle platformers like Dizzy, where you play a kid on Christmas going around town helping people and giving presents, but then I came up with a way different idea which I'm going to try instead, where it's up to you to literally save Christmas. If you fail, there can be no Christmas! You won't guess how, so you're going to have to wait until Christmas day to play it and find out.

Here are some helpful links for some source material to use, background tiles and sprites from thousands of games:

http://www.spriters-resource.com
http://www.bghq.com
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Offline Rebel-CD32

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #2 on: December 20, 2009, 02:50:51 AM »
Hey Selur, good to see you here, man. I finally got around to starting on my own entry last night, so I'm going to be hard pressed to get something made by Christmas, but I'm going to try anyway.

I saw that someone was working on an entry using Scala to make a point & click adventure game of some type. That's something I always thought would work quite well, something like Myst but using photos taken with a digital camera would be easy enough to whip up in a couple of days. Take a photo of a room, then take photos closer to each main object in the room, take a photo of a table with some objects of it, then take one without the objects. Now you can compile it so the table has a collectable item on it.

I REALLY hope someone is trying to make an entry with SEUCK, I love that program. It was my first Amiga game maker, other than editing my pointer in Workbench and drawing icons and trying to customise Workbench into a game of some sort. It didn't work, but at least I got practice pixelling low-colour sprites.
Amiga user forever.