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Offline vortexau

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Re: aos4 question
« on: July 19, 2003, 05:35:32 PM »
Agreed! Its time to move ahead and leave 10y.o. hardware graphic's dependancies behind!

Back when Commodore still existed, the plan was to leave the old graphic modes behind. They had "planned' for AAA to be AGA's successor . . . then that was outmoded by work on Hombre:
Quote
...  Some of the old screenmodes will
>be present and new ones should be impressive

Hombre doesn't support any of the existing modes.  It does support 16 and
24-bit true color displays, I don't know if there's a LUT mode or not.  The
main emphasis is on 16-bit direct color.  You could have four 16-bit
playfields active at once, and there were blitter mathematics (something
like in AAA, only better) that could operate very efficiently on 16-bit
pixels.

Strictly speaking, Hombre is not an Amiga chip set.  While it supports some
of the Amiga ideas, it's no more Amiga compatible than an SVGA chip (less,
actually, since all SVGA chips support planar as well as chunky displays,
at least up to 4 bits/pixel).  This shouldn't be a big deal anyway, the
planned Retargetable Graphics system for AmigaOS 4.0 was to support chunky
pixels, though much more work was needed for that, especially to handle
direct mapped color.

(Dave Haynie          | ex-Commodore Engineering)
CBM's Plans for the RISC-Chipset By:  Dave Haynie


Now, modern GFX Display boards have advanced past that!

-vortexau; who\\\'s still waiting! (-for AmigaOS4! ;-) )
savage Ami bridge parody