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Author Topic: Amiga roguelikes?  (Read 7706 times)

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Offline Linde

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Re: Amiga roguelikes?
« on: March 21, 2012, 12:56:37 PM »
It's good to remember that if you have shell access anywhere that allows telnet, you can play most of these over a telnet terminal from the Amiga. Some public nethack/dcss servers exist.
 

Offline Linde

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Re: Amiga roguelikes?
« Reply #1 on: March 22, 2012, 11:45:47 AM »
Quote from: ChaosLord;684742
Using this definition then Total Chaos AGA is a roguelike.

Random Dungeon = Dungeon Wars Mode + Exploration Mode.

Single Character = 1 player game and edit spell probabilities so that all creatures have a probability of 0.  That way u cannot summon creatures to your defense.

Permanent Death = Yes
Turn Based = Yes

Should I add a RogueLike GUI option to easily and instantly disable all Summon Creature spells?

Total Chaos will be dam hard without any creature casting.  Luckily you can easily turn the other difficulty factors down to match.

Playing Total Chaos in Roguelike mode will take quite a looooong time having to trudge thru the whole dungeon with only 1 chara.

And bumblebees can't fly :). I don't think stripping your game of its mechanics will make a successful roguelike. While the properties that were listed are important, there is much more to it, and I think that runequester made it clear that it was not meant to be a definition.
 

Offline Linde

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Re: Amiga roguelikes?
« Reply #2 on: March 23, 2012, 11:24:21 AM »
Quote from: ChaosLord;684839
@Linde

Well, what other properties are important then?

I have never played any of the games listed in this thread (except Total Chaos).  But I have seen screenshots and I have had ppl tell me their experiences of playing "roguelike" games.

I used to play Sword of Fargoal on C64 back in the days of yore.  Does that count as a roguelike game?  If not then why not?

Some people would say that Sword of Fargoal is a roguelike, but it lacks the complexity to compare even to Rogue, not to mention the most popular roguelikes of today. I think you have to try some of these games to truly understand their nature.
 

Offline Linde

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Re: Amiga roguelikes?
« Reply #3 on: March 23, 2012, 02:27:17 PM »
I thin an important property is that roguelikes are pretty fast-paced as far as turn-based games go. There are always a lot of options, but they are mostly accessible from dedicated keyboard shortcuts (or more recently, context based menus) .