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Author Topic: Why can't a windows machine do it.  (Read 11951 times)

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Offline Tomas

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Re: Whay can't a windows machine do it.
« on: September 19, 2007, 02:35:58 PM »
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Piru wrote:
Enable vsync.

Dosent that only work with opengl or direct3d or similar?
Also even with vsync on, it will still sometimes jerk when a background process is using resources. The amiga could scroll even if the cpu was loaded 90% with other tasks.
Is it even possible to get vsync in apps like powerpoint presentations and similar?
 

Offline Tomas

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Re: Why can't a windows machine do it.
« Reply #1 on: September 19, 2007, 02:39:05 PM »
Sure it can! Though it will probably not run very well  ;-)
Not that it ran very well on a 80286 with ega graphics either, which is basically the specs of the pcs back then.
 

Offline Tomas

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Re: Why can't a windows machine do it.
« Reply #2 on: September 19, 2007, 06:18:47 PM »
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TheMagicM wrote:
you must be new to the demoscene on the pc.  I've seen a few cracktros that easily outdo Amiga cracktros.. please, the PC has way more firepower the the Amiga will ever have.  

 :horse:

Please give me a link for a 2d demo that can scroll properly. I know you can get close to perfect scrolling using opengl or directx, when nothing in the background eats up resources.
 

Offline Tomas

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Re: Why can't a windows machine do it.
« Reply #3 on: September 19, 2007, 10:07:29 PM »
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TheMagicM wrote:
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Please give me a link for a 2d demo that can scroll properly. I know you can get close to perfect scrolling using opengl or directx, when nothing in the background eats up resources.


Ok, let me look for some stuff that'll run under Linux.

EDIT: my bad, you said windows.  nevertheless, let me look around.

I dont mind some examples for linux either.
 

Offline Tomas

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Re: Why can't a windows machine do it.
« Reply #4 on: September 19, 2007, 10:11:12 PM »
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Besides, what does dual core say to you?

To me it says that they have kinda reached the speed limit per core with current technology, so to speed things up they instead give you two cpus in one. I personally welcome dual core, as it really improves multitasking which is one step closer to what amiga was with it's custom chipset.
The amiga was in a way a multicore system as well, just that each chip had a specific task to do.
 

Offline Tomas

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Re: Why can't a windows machine do it.
« Reply #5 on: September 21, 2007, 09:17:18 PM »
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clockmstr wrote:
It ran very well on my 12mhz 286 with EGA graphics, thank you very much.


And i have seen fps style shooters that run acceptable even on a a500. Wolf3d was optimized for pc and graphic cards and the amiga port is afaik not the most efficient one.