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Author Topic: Freecraft 1.17.1  (Read 4094 times)

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Offline Blitter

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Re: Freecraft 1.17.1
« on: June 29, 2002, 11:23:01 AM »
While I admire all the efforts to bring past popular PC titles to the Amiga, I just can't help but think...  Where the hell are all the original ideas that the Amiga community used to come up with game wise.

Now, before you start in on me about, well what have you done or what are you doing about it!  It just so happens that a friend and myself have been working on an original title using the v12 engine(used in Tribes 2) to create an original title.  And I an pleased to say that I have reworked the engine source to be quite protable for C and C++ compilers.  :-D

So, this very well could be compiled for OS4, should it ever be completed, if everything goes according to plan.  Once we are further along we will post screens and a brief story line for all to flame/comment on.  I will say that it is going/is a very open ended persistant online RPG.  The engine is completely database driven now which affords us great expandability.

Blitter
\\"What the hell am I looking at? When does this happen in the movie?\\"
- Dark Helmet
 

Offline Blitter

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  • Join Date: Feb 2002
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Re: Freecraft 1.17.1
« Reply #1 on: June 30, 2002, 01:56:43 AM »
Hi Coder,

Quote
The fact is also that if you come up with a game it always looks like something that is allready there.


This is true.  And our game may very well end up looking like a clone of something else by the time it's finished.  But we are trying to have very unique storyline/plot.

Argh!  I forgot what I was going to say.  Probably best I stopr as that was a terrible phone call that I just got.

Blitter
\\"What the hell am I looking at? When does this happen in the movie?\\"
- Dark Helmet