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Author Topic: BlitzQuake, how? que?  (Read 6902 times)

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Offline Wayne

Re: BlitzQuake, how? que?
« on: July 11, 2006, 12:05:09 AM »
guys...quake on amiga?
bad bad option
come on...we're in the year 2006
keropi says 20 or 30 fps...ohhhh..
that is not playlable
a game playlabe stays at 60fps or more ..that's the real world

anyways..I don't care
I play direct3d version of quake on my pc at 1600x1200 at constant 85fps...using hi res textures and antialisasing x8
are there  a quake miggy port that  can do that?
jejeje
como on guys...an inteligent quake player play the game on fast PC with a midrange gfx card
anyways I see that some of us still live in primates times


bye, Laser

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Offline Wayne

Re: BlitzQuake, how? que?
« Reply #1 on: July 11, 2006, 01:11:47 AM »
Argus,

I see that you are not an expert gamer
cause you can't say that 20fps on a 1st person shooter game is playlable
20-30fps it's an ugly ugly thing
on 1996 the hardware available on that times let the quake play at 300x200 but at higher framerate...maybe near 60fps
that's is smooth and playlable.....
clickboom did a fraud when years ago made an unplaylable port for the 040/060 equipped amigas
the 060 version of clickboom maybe do 10fps
that's was a FRAUD

anyways I still recommend play quake on a pc even on a low-end pc is better than on any amiga


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Offline Wayne

Re: BlitzQuake, how? que?
« Reply #2 on: July 11, 2006, 08:00:00 AM »
lurkist,

yes vhs,dvd at 30 fps on ntsc 25fps on pal systems

anyways that is another thing

do you know at how many fps run any normal amiga game?
well....60 fps on ntsc games and 50 fps on pal
because the refresh is good for games at 50 fps minimum

bye, laser
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