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Author Topic: Amiga 600, whdload and dissapearing memory  (Read 3271 times)

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Offline Pat the Cat

Re: Amiga 600, whdload and dissapearing memory
« on: January 22, 2017, 04:43:37 PM »
Quote from: walterg74;820389
Thanks Kolla.. so how do ppl woth 2MB run games? (Whatever games run with 2). Booting/launching differently? Because like I said, i lose all my memory before even launching the game :angry:

Find the game with a Shell and run it. Or put smaller icons in folders that open a window just big enough to click on the small icon., like Kolle said.
"To recurse is human. To iterate, divine."

A1200, Vanilla, Surf Squirrel, SD Card, KS 3.0/3.z, PCMCIA dev
A500, Vanilla, A570, Rev 5, KS 1.2/1.3 Testbench system
Rasp Pi, UAE4ARM, 3D laser scanner, experimental, hoping for AmigaOS4Arm, based on Watterott Fabscan Pi
 

Offline Pat the Cat

Re: Amiga 600, whdload and dissapearing memory
« Reply #1 on: January 22, 2017, 05:01:12 PM »
Quote from: walterg74;820389
Thanks Kolla.. so how do ppl woth 2MB run games? (Whatever games run with 2).

Games marked OCS only or AGA only will NEVER work no matter what you do. Look for OCS/ECS, should be OK from launch year (1992 onwards) with work.

Not all games distros were tested with all Amigas sadly, but I must admit, I'm impressed with some of the collections. Very slick, very compatible. Sometimes better than original release too.
"To recurse is human. To iterate, divine."

A1200, Vanilla, Surf Squirrel, SD Card, KS 3.0/3.z, PCMCIA dev
A500, Vanilla, A570, Rev 5, KS 1.2/1.3 Testbench system
Rasp Pi, UAE4ARM, 3D laser scanner, experimental, hoping for AmigaOS4Arm, based on Watterott Fabscan Pi
 

Offline Pat the Cat

Re: Amiga 600, whdload and dissapearing memory
« Reply #2 on: January 22, 2017, 05:25:08 PM »
Yeah, start small, work up. Makes sense.

The A500 should be most compatible, but some stuff will only run on A1200, of course. Not very well on some titles, I've been told Civilization is hugely slow without lots of fast RAM on that Amiga (boo! hiss! Love that game).

A little 4MB PCMCIA would do you well, the snag is, lot of them don't work in Amigas as fast RAM. A600s and A1200s, that is. Some of them PCMCIA expansions spring into life with an accelerated Amiga, or even just one with fast RAM somehow, but they're you go - you haven't got an accelerated Amiga or some fast RAM in to begin with (A1200 you can do that thru trapdoor, A600 you cannot, although ACA600 Vampire is the oddity here I've been told).
« Last Edit: January 22, 2017, 05:27:55 PM by Pat the Cat »
"To recurse is human. To iterate, divine."

A1200, Vanilla, Surf Squirrel, SD Card, KS 3.0/3.z, PCMCIA dev
A500, Vanilla, A570, Rev 5, KS 1.2/1.3 Testbench system
Rasp Pi, UAE4ARM, 3D laser scanner, experimental, hoping for AmigaOS4Arm, based on Watterott Fabscan Pi
 

Offline Pat the Cat

Re: Amiga 600, whdload and dissapearing memory
« Reply #3 on: January 22, 2017, 10:00:54 PM »
Quote from: UberFreak;820427
OCS games work just fine on my A600 with WHDLoad.

Some of the original releases will not. ECS does break some games of the period. I guess WHDload itself selects correct chipset or similar. This is why ECS Amigas can drop down into OCS and switch between PAL and NTSC? Kind of fail safe to use for issues like that.

Yeah, OK, OCS only should work, but you might have to manually select that, and if the code is really buggy and accidently flips wrong bits, it still won't work in every case. I forget why exactly. Most of that probably fixed now anyway, maybe all of it. Maybe it is if the code keeps flipping switch between chip sets, that could be it. Real OCS machine would not care?
« Last Edit: January 22, 2017, 10:10:48 PM by Pat the Cat »
"To recurse is human. To iterate, divine."

A1200, Vanilla, Surf Squirrel, SD Card, KS 3.0/3.z, PCMCIA dev
A500, Vanilla, A570, Rev 5, KS 1.2/1.3 Testbench system
Rasp Pi, UAE4ARM, 3D laser scanner, experimental, hoping for AmigaOS4Arm, based on Watterott Fabscan Pi