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Author Topic: creating a text adventure, but with what programming language?  (Read 16731 times)

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Offline Hattig

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Quote from: ChaosLord;603691
Trying to compare Perl to a language that was actually designed to handle strings efficiently is just not going to work out that well. :)

Oh dear oh dear oh dear. This is a comment made out of pure ignorance.

Nice of you to give the TrueBasic code to compare, too. Even though the task given is ridiculously simple (and pointless, it would break with internationalisation for a start - how does TrueBasic handle that?). How is TrueBasic's regular expression engine?
« Last Edit: January 04, 2011, 12:24:40 PM by Hattig »
 

Offline Hattig

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Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 05, 2011, 11:21:48 AM »
Quote from: huronking;603912
Since text games are harmoniously retro, pick something way portable and retro itself to write one in- nothing JIT or interpreted, either...

It will not be cool if it cannot run on a PDP-11.


I like this idea. I suggest Smalltalk.

However Logo might be a better option, and that's also available on the Amiga. A surprisingly powerful language.
 

Offline Hattig

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Re: creating a text adventure, but with what programming language?
« Reply #2 on: January 05, 2011, 12:15:51 PM »
Quote from: fishy_fiz;603997
Necrophillia probably stinks. Beastiality, maybe. I guess it depends on which animal it is. Necrophillic beastiality however,.... I can only assume that'd really stink, regardless of the animal.

What does this have to do the with the original post? Well, you could probably use it in the storyline of a text adventure. Maybe make it Christmas themed, just to keep it jolly.

hmm,... did I just cross a line ?  :)


Suggest it to the Eastenders script writers, I'm sure they could work it in somewhere, as long as there were arguments, fights and people falling out.