I'm with MarkTime - I don't think x86-64 is all that bad because it does fix a lot of the problems with x86, especially the number of registers and non-orthogonal instructions. And the implementations run fast and get a very high instructions-per-clock too.
Back in the 80s though, the 68k was king, the custom chipset in the A1000 was astounding, and it was all good. The A500 was all good too, getting the technology into a far cheaper product. But we had 1985 hardware until 1992, with no upgrades apart from ECS! AGA would have been great in 1988, and expected in 1990 - and that's an AGA that had a full 32-bit blitter and ran faster internally. It did come, eventually, and was not what it should have been, and that is Commodore's fault. At least it came out.
A better hardware release plan would have been something like:
1985: OCS
1988: OCS + ECS + 32-bit Blitter + 64 palette entries + 8 bitplane support (incl. HAM-8) and 18-bit colour palette.
1992: Above + 16-bit sound, 8 sound channels, 256 palette entries, more sprites, byteplanes (chunky graphics), alpha transparency in sprites and multiple playfields, etc...
Instead it seems that the engineers got distracted by new chipsets and gave up on the incremental upgrades - probably because that wasn't the done thing in the 80s.
Things like Natami are for hobbyists to get a possible dream 1996 Amiga, with the hardware that could have been.