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Author Topic: Amiga Vs Neo-Geo (scaling and rotation)  (Read 12856 times)

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Offline Hattig

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Re: Amiga Vs Neo-Geo (scaling and rotation)
« on: September 28, 2011, 10:33:47 AM »
You have to consider the effect of heavy blits (or soft-blits) don't you? These could require multiple reads and a write that also had to use the same bandwidth. There was a reason that games like Alien Breed AGA used 128 colours instead of 256...