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Amiga Vs Neo-Geo (scaling and rotation)
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Topic: Amiga Vs Neo-Geo (scaling and rotation) (Read 12856 times)
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Hattig
Hero Member
Join Date: Feb 2002
Posts: 901
Re: Amiga Vs Neo-Geo (scaling and rotation)
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September 28, 2011, 10:33:47 AM »
You have to consider the effect of heavy blits (or soft-blits) don't you? These could require multiple reads and a write that also had to use the same bandwidth. There was a reason that games like Alien Breed AGA used 128 colours instead of 256...
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