With today's technology (i.e. 64-bit DDR SDRAM at 143 MHz), you get 256 times the bandwidth of the ECS/OCS chipset.
The AGA was able to display 640x512 in 256 colors with 4 times the bandwidth of OCS/ECS chipset.
A new hardware with today's technology would be able to display 8 playfields with 256 colors each in 1280x1024 and would still have half the bandwidth available for Blitter, Copper and CPU.
This would be the most amazing 2D graphics engine ever created for games.
Of course, the Chip RAM size needs to be scaled the same way : 64MB is a minimum.