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Author Topic: Commodore 64 and Vintage Game Console Rave Party  (Read 3789 times)

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Offline csirac_Topic starter

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Commodore 64 and Vintage Game Console Rave Party
« on: March 18, 2004, 01:33:19 AM »
From the guys that brought you the C64 at Myer Centre, Brisbane, Analogik is planning a Commodore 64 and Vintage Game Console rave party in Brisbane, Australia.

Analogik is gearing up for a music event that will feature the finest original and remixed vintage computer platform music. Get ready for series of unique LIVE electronic music performances by our fine local and some exciting international acts.
Styles: Chip/8-bit/mod, Hard Techno, Acid and Breaks
City: Brisbane
Location & Date: TBA
Type: Music Performances / Visuals / Gallery / BYO Gear


They are looking for C64/C128/Amiga/Atari/ZX/SNES owners that are keen on showing their gear at the "machine room" of the rave.

Also, someone who has a C128D for sale!

C64 at Myer Centre, Brisbane

Analogik

rave party in Brisbane
 

Offline csirac_Topic starter

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Re: Commodore 64 and Vintage Game Console Rave Party
« Reply #1 on: March 18, 2004, 01:50:33 AM »
As I said on AW.net,

If you can make it or not (you'd be missing out!) we need some of these oldskool machines!

Specifically, Dejan (the event organiser) would like to purchase a C128.

We also need setups suitable for demonstration (that preferably includes monitor!) for C64, C128 (I'm sure Plus4s etc. would be appreciated too!), Amiga (mine are all 500KM away! Help!), Atari, ZX, SNES, and so on.

I would imagine that these machines would all be running demos of some sort the whole time. Emulators are fine and everything but we want the real thing

If you think you have anything else that may be of interest (like a cheap C64 setup ) send me a PM or use www.analogik.com to contact the Analogik guys directly.

Cheers,

- Paul

P.S. - While I'm here, what demos/games/software do you guys recommend each of these machines be running? The target audience (AFAIK) will be there mainly for the party and will not necessarily be tech-heads, just those that are curious or appreciate the machines of old.
 

Offline csirac_Topic starter

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Re: Commodore 64 and Vintage Game Console Rave Party
« Reply #2 on: March 18, 2004, 06:42:26 AM »
Good suggestion - I wrote a BASIC program using SAM to control the first robot I made, I had forgotten all about it!

Does anyone know any good C128 or C64 demos? I was never on any BBSs and didn't really see much of the C64 "demo scene".

- Paul
 

Offline csirac_Topic starter

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Re: Commodore 64 and Vintage Game Console Rave Party
« Reply #3 on: March 18, 2004, 01:02:41 PM »
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Crying shame I'm not in Australia, this sounds like a fun.


That's no excuse :-P
 

Offline csirac_Topic starter

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Re: Commodore 64 and Vintage Game Console Rave Party
« Reply #4 on: March 19, 2004, 05:32:05 AM »
Hi there colmiga, when was the last time I talked to you on IRC? Like 2 years ago? :-)

Anyway the more contributors the merrier, help spread the word!

- Paul
 

Offline csirac_Topic starter

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Re: Commodore 64 and Vintage Game Console Rave Party
« Reply #5 on: March 21, 2004, 07:45:00 AM »
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I have no life.


Heh, join the club ;-)

@DanDude: I made that robot over grade 8-9 which would be... lets see... at least 7-8 years ago, so unfortunately I didn't really have a camera let alone the internet at that time :-(

It was just a two-wheeled thing with an arm & gripper. Everything including the drive-wheel gearboxes were assembled myself using cogs out of of god knows what and was never really reliable. The only usefull thing it did was line-following using LDRs which make pretty awful sensors.

I may have a .D64 of my software for it somewhere; I remember spending half my time coding a screensaver (animated stick figures IIRC) into the menu system.

I eventually killed my C64 when I "integrated" it into my most ambitious project ever - a security door for my bedroom with automatic sliding door. I used the guts out of a cattle prod to electrify the outer handle if the incorrect code was entered too many times, unfortunately I had the HV wires running parallel to the wires running to the C64 expansion interface. Arcs and sparks, then nothing ;-( Then I saved up and bought an Amiga 1200.

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God, makes me want to pull out the C= 64 system and play with it once more!


A while ago I picked up an emulator and started using it - you'd be surprised how much fun you can have even if it's not the real thing :-)

Sigh... small micros like the C64 are easy for someone to eventually understand _EXACTLY_ everything that is going on inside. I remember when I was competent at ASM I thought I was such a farking genius :lol: but no kids these days will get to experience that..

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That reminds me, I still want to build a second SID chip daughterboard and add a cpu fan to the case! Gotta get myself a 1581 drive so I can make backups to my large 5 1/4" floppy library!


Wasn't there some tracks you could splice near the SID chip to separate the three voices and get pseudo-stereo?

About doing the backups: I made a 1541->PC printer port cable and spent _DAYS_ backing up my 5 1/4" floppies onto a HDD in .D64 format. From memory it took over 2 minutes per side. I got around halfway through and left it for a while, then I "lost" all my disks during a move :-(

- Paul