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Author Topic: Wii vs. CD32  (Read 12614 times)

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Offline arkpandora

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Re: Wii vs. CD32
« on: March 30, 2008, 03:07:21 PM »
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It's amazing how Pinball Fantasies and Speedball 2 can still keep a crowd amused for ages! :-)


I had never thought that Speedball 2 could be amusing.
 

Offline arkpandora

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Re: Wii vs. CD32
« Reply #1 on: March 30, 2008, 04:15:22 PM »
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Phantom wrote:
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I had never thought that Speedball 2 could be amusing.


Are you nuts???  :crazy:  :crazy:  :-D


Certainly, but it takes one to know one.  I found this game ugly in all respects, so I didn't make the effort to take an interest in it.
 

Offline arkpandora

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Re: Wii vs. CD32
« Reply #2 on: April 22, 2008, 03:15:45 PM »
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I've always been a PC user, but all the fussing around with conflicting IRQ's of soundcards and things like that. I got myself my first Amiga500 back in 1998 or so, and had to get used to it's user friendlyness


Most people (including most journalists - even Amiga specialists) since the 80s thought that bad architecture and operating system were the necessary drawbacks of any computer that was not a simple game console.  The reason for this is that these features were associated with the compatible PC computers which were in turn associated with both professional use and big-sized (even empty) desktop or tower boxes, both of which are strongly linked with a vulgar masculine obsession with power and "size".  As this obsession was unconscious, it may be enough to explain the monopoly of the worst computers and the fall of the Amiga.
 

Offline arkpandora

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Re: Wii vs. CD32
« Reply #3 on: April 22, 2008, 03:43:58 PM »
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And how well could Intel counter Commodore slamming the X86 like Sega was doing with the SNES?

Also if Commodore had Amiga kiosks like Sega did (and later Nintendo when they saw what Sega was doing) including roaming kiosks that during summers are deployed at major events.

If done right youth would be exposed to far more Amiga marketing then X86 marketing thus kids would beg their parents to not get a lame X86 but a cool Amiga like the one they say on TV, print ads and they played on Amiga kiosks.


I think that nothing could have countered the x86 PCs as long as their attraction was driven by as primary and unconscious impulses as the one I describe in my last post.  In this respect, linking the Amiga name with a console, whatever the kind of advertising, could only finish the Amiga.  This phenomenon should have been overcome by intelligence and information.  But, more or less wittingly, most journalists chose to embrace the public's primary views instead of guiding them.  And that was it.
 

Offline arkpandora

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Re: Wii vs. CD32
« Reply #4 on: May 11, 2008, 01:19:40 AM »
Sorry, I forgot to reply.

As popularity of the consoles and "portable" computers (such as the A600 or A1200) was the commercial enemy of the high-end computers of the same brand, I think that promoting the high-end Amiga computers would have been the only way to help the Amiga as a computer, since you couldn't find any PC or Mac in those chains.  However, in such a human context, I think that promoting them along with a game console could have been enough to cancel any positive result, as even numerous video games journalists have ignored the high-end Amiga models just because there were those low-end models.
 

Offline arkpandora

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Re: Wii vs. CD32
« Reply #5 on: May 11, 2008, 09:20:57 PM »
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X86 PC clone distribution model with a single standard was considered to be superior to 68K PC’s fragmented model.


I don't understand you : the Amiga was a single standard as well, and the Mac - which unlike the Amiga has survived - was not different from the Amiga on that score.  On the contrary, x86 PC clones had an almost infinite number of models since they were not bound to only one brand.