But for Quake style or solid textured 3D games (all the rage in 95/96) you needed a super fast CPU anyway so it didn't matter really, in 96 you would need an 060 machine to compete with 90/75mhz bargain bucket Pentiums.
Right up until the release of the RV1000 hardware 3d version of quake, or a little later the OpenGL release. At which point not only are you being outgunned in terms of raw cpu performance, but now you were being utterly pwnt by the 3d accelerators finally being given something to really chew on.
Hombre would never have been cost effective enough for a console rivalling computer anywhere near A1200 costs and Saturn/PSX was sold at a massive loss for years.
With the exception of the Wii, every single games console since the PS1 (and quite possibly earlier) has been sold at a loss, with the game prices being hiked up to subsidise it. There is no reason why such a tactic could not have been employed for Hombre. Certainly it was significantly less complex on paper than the abortion that was the Saturn.
Actually I think the problem in 1992 was the A4000/030. It was just too expensive for a middle range machine,
The A4000 was too expensive period. It only ever got worse as time went on, from the initial 030 model right up to the AT A4000 with it's 060. Ranger wouldn't have helped all that much. Chipsets of the type offered by the Amiga, even by 1992 were looking like a decidedly bad thing to do. Everything else was going modular. By 1994 PCI was out in force, Pentiums were the new kid on the block. A year later Macs had gone the same way.
The gig was up.