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Author Topic: WHDLoad game question - performance  (Read 2755 times)

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Offline blakespotTopic starter

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WHDLoad game question - performance
« on: July 09, 2011, 12:54:14 PM »
I see indications in the ReadMe's accompanying some WHDLoad profiles that delay loops were inserted to preserve timing on faster-than-68000 machines. Some games are synced to vblank, and can benefit from extra CPU horsepower, without going "too fast" - they just get "smoother" at the same core rate of action.

Do all WHDLoad games run, say on a 030 50, at the exact speed as the 68000, or do some get a benefit / extra smoothness? If it's the former, how are the varying speeds of accelerators accounted for? Are folks running a little benchmark up front and then using the result as a variable for the delay loop multiplier?

I have an A2000 '020, btw.

Thanks.




bp
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Offline blakespotTopic starter

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Re: WHDLoad game question - performance
« Reply #1 on: July 12, 2011, 03:34:10 AM »
Quote from: Leffmann;649102
Boosting your Amiga with an accelerator and lots of RAM is well cool, but for just playing WHDLoad games it's money in the lake.


Well, I've got an A2000 w/ a 68020. 2MB 32-bit FAST + 4MB 16-bit FAST + 1MB CHIP. Not too much $$ spent on acceleration, and I guess a decent amount of RAM.


bp
:: ByteCellar.com - The Vintage Computing Weblog
:: Amigas: 1000, 2000 '020, SAM440ep-Flex