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Offline Sparky

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Re: GameCubes
« on: September 08, 2004, 12:45:57 AM »
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_caddy_ wrote:


- i know that. i got a B in games and entertainment technology at uni thank you very much.

[/quote]

They teach games at university now ?  Sheesh, I had to learn formal methods, CASE, COBOL, PASCAL, C, ADA, Real-time systems programming, distributed systems, AI, LANs/WANs, Operating System design, database design and documentation.  Not one module of gaming to be seen back then!  Bugger!

And to top it off after 6 years in university how many of those skills do you think I now use ?  That's right .. sod all, now I do SANs and NAS ... oh well.
 

Offline Sparky

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Re: GameCubes
« Reply #1 on: September 08, 2004, 12:52:01 AM »
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angrybrit wrote:

IMO consoles are directed at people who are kids/adolescents and don't have the patience to learn all that jargon that comes with a personal computer.


Yeah right ... I bought an Xbox for simple fact that I don't have to worry if the game I bought will run on it because it needs 5Tb of RAM or an 8squiggleHz CPU and $5000 of cash stuffed into the USB port.

As to limited PC experience ? Well I work for IBM so I'm supposed to know the odd thing about IT.
 

Offline Sparky

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Re: GameCubes
« Reply #2 on: September 08, 2004, 12:56:44 AM »
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_caddy_ wrote:
providing a reasonable licence from nintendo - not highly likely, but not totally impossible, gamecubes use  PPC processors, and ATI radeon hardware - if i'm not mistaken, so do the A1's, how possiblw would it be to port games?

how possible would it be for a gamecube on a card, in the same veign ans that psx one for the mac

i mean think of the possibilities of this, the total opposite of what xbox is, microsoft would pack their pants.


just a thought


In a perfect trusting world it might work, but as someone has already mentioned 3DO tried the whole licensing of hardware to multiple parties and they went belly up.

Plus Nintendo have always been quite jealous of guarding their technology and how would you load those funny disks they use on a PC ? (aren't they an propriatory format ?)
 

Offline Sparky

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Re: GameCubes
« Reply #3 on: September 08, 2004, 01:02:53 AM »
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Why can't Cloanto sell a version of Amiga forever for Xbox?!?!  It would seem to be free money, since Intellivision Lives, Midway/Atari Classics, etc have all come out for Xbox and are really just MAME-clones.

A big Boing logo on the box -- that would get Amiga's image in front of people again, and it would sell!


You should know the answer to that being an Xbox helpdesk support person ... Cloanto would have to buy the Xbox developer system (doubt it's cheap), then get the disks manufactured (after all they are not standard .. more money), then how would people get the games onto the Xbox ? (most Xbox's choke on CD-R's) or would the user have to chip their Xbox ? (MS would freak at that and cancel Cloanto's developer contract)  Or would they use the ethernet connection to a PC ? (in which case, why not use the PC version of Amiga Forever)  Then you have to remember that the majority of Xbox owners were'nt born when amiga was about and would say the games look and sound {bleep}e :-)
 

Offline Sparky

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Re: GameCubes
« Reply #4 on: September 08, 2004, 01:29:39 AM »
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FastRobPlus wrote:

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Then you have to remember that the majority of Xbox owners were'nt born when amiga was about and would say the games look and sound {bleep}e
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By all accounts, Intellivision Lives! and Midway Arcade Treasures were sucessful titles.  It's surprising how many folks are nostalgic for this stuff.


Ahh but I bet you it is bought by old farts like us who remember playing them years ago :-)  

Kids today want wizzy graphics and sound as well as bouncy breasts (ala DOA Beach Volleyball :-)  "Gameplay" comes second.
 

Offline Sparky

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Re: GameCubes
« Reply #5 on: September 08, 2004, 01:34:37 AM »
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angrybrit wrote:

So you mean to tell me that you will skip all MMORPGs, 100% of RTS, 90% of FPS games (which those who will get to the XBox will be mostly low end versions of those PC FPS games) and limit your online experience (16 player servers, WTF)? :lol:  :-o


Hands up who has a machine capable of running Doom3 PROPERLY!

That's right no-one has!  I don't see the point in having to upgrade my PC everytime a new game comes out ... I'm just not that sad!  I'd rather buy a console that is good for 2-3 years worth of games and costs 15% of a PC that runs the same games only slightly better (and sometimes worse .. ie. Splinter Cell and Halo)
 

Offline Sparky

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Re: GameCubes
« Reply #6 on: September 08, 2004, 01:39:10 AM »
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_caddy_ wrote:
raises hand**


Really so you have a graphics card with 512Mb of RAM on it ?  Which one would that be ?
 

Offline Sparky

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Re: GameCubes
« Reply #7 on: September 08, 2004, 01:46:09 AM »
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_caddy_ wrote:
no, but my 256meg one runs it just fine, it runs properly, and a reasonable speed, that's as properly as anyones going to get


But that is not running the game PROPERLY ... to run the "Ultimate" settings you need a minimum of 512Mb of RAM on the graphics card, anything less and you get lots of texture swapping across the bus (and here I guess you are AGP and not PCI-Express ?)

So to sum up, you have a PC that is capable of leting you play the game, but not of letting you see the game run at 100% quality.  Better be a good PC gamer and buy a NZ$2000 QuadroFX so you can play your NZ$80 game ....
 

Offline Sparky

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Re: GameCubes
« Reply #8 on: September 08, 2004, 02:03:23 AM »
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FastRobPlus wrote:
I'd say this thread has gotten silly, but that would pre-suppose that it started out inteligently.

Let's just port Doom3 to OS4 and run it on our Intellivision's A1 emulator and call it good.


Well it has drifter off topic a bit :-)

I'm just trying to get across that people buy consoles to play games and PC's for internety/e-maily/work stuff.  Horses for courses ...

PC's make bad gaming rigs (due to cost).

Plus the other blokey DOESN'T have the full spec machine to play Doom3 no matter how much he says he does :-)
 

Offline Sparky

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Re: GameCubes
« Reply #9 on: September 08, 2004, 02:08:51 AM »
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_caddy_ wrote:
its gonna come out for mac soon, so its definatly feasable


Don't be silly!  An elegant OS does not counter the fact that modern PC's and the G5 Macs have HUGE memory bandwidth ... the AmigaOne is running PC133 SDRAM!  In single channel!  It hasn't a hope in hell of being able to shove the amount of data around that Doom3 requires.
 

Offline Sparky

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Re: GameCubes
« Reply #10 on: September 08, 2004, 04:10:00 AM »
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BigBenAussie wrote:

I think we've gone off topic again....anyway....
How hard would it be to get an GameCube emulator running on an Amiga One or PegasOS bearing in mind some of the hardware similarities. It would beat the pants of FPSE if it was possible.


Might not even be possible, though the CPU is a PowerPC it is connected to bus at a higher speed than what the AmigaOne has, the memory is higher bandwidth as well .. don't think the AmigaOne has enough grunt to do it ... Pegasos might be able to pull off the trick as it's got the better memory system, but even then there is a lot to emulate.  Then you just need to figure out how to read the 3" disks ...

http://www.area3d.net/story.php?id=629

For the GameCube specs.