Yes, that's the one! Try it if you have the chance.
That 8 colour palette also works reasonably well for dithered (non-remapped) backdrops, since the yellow is a bit orange-ish, and you already have cyan-of-sorts as the 4th base color.
One of the factors contributing to the tidy look is standardized height.
Variable size sure is a plus, but better reserve it for huge game icons only :lol:
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Well, another random thought/reminescence occurred to me:
about the same point back in time, I tried extensively HAM workbench modes, both 6bit and 8bit.
Now, the visual result were already excellent at HAM6 (on AGA obviously).
By using the 16 fixed base colors, you can have 4+4 system colors, add 4 MWB colors, and still have another 4 free (which I used to enhance MUI widgets, magicmenu, etc.). And avoid using 8 planes, which is the main point, I guess!
But the little detail that made all concept to collapse, was that the system insisted in picking the last four (the "extended" 4 system colours) from the end of the WHOLE 64c palette, which gave rise to that "nice" green stripes on some of the OS elements. :mad:
I never understood why nobody tackled the problem, it looks to me a matter of a simple patch? (at least, maybe simple to someone skilled with system and patches programming = not me :laugh1:).