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Author Topic: audio.device support in OS4?  (Read 2446 times)

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Offline ChaosLord

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Re: audio.device support in OS4?
« on: February 16, 2015, 03:09:05 PM »
Quote from: chris;784379
I'm pretty sure audio.device redirected to AHI in OS4.0, although software that opened audio.device and then hit Paula directly wouldn't redirect without NallePUH.

No idea which AHI unit though - probably Music, although could have been Unit 0.  I'd check all AHI units are set correctly before doing anything else.


The OP is running OS4 on a system with a functioning Paula.

Real Amigas have Paula.  Even most fake Amigas have Paula.  It is only a certain subset of "unreal" Amigas that forgot to include the Paula.

NallePUH is only for running on computers that have no Paula.

The OP has a Paula.
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Offline ChaosLord

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Re: audio.device support in OS4?
« Reply #1 on: February 16, 2015, 03:33:24 PM »
Quote from: chris;784388
Actually NallePUH works whether you have a real/emulated Paula chip or not.  It redirects the calls to AHI, as per my previous message.


Well ok, fair enough. :)

It just seems silly to actually use it on a computer with a Paula.

Then again the OP does not have a real Paula, only a fake Paula so what the heck.  It might make sense to use NallePuh on WinUAE. :crazy:  ouch this totally does my head in!

I am not uptodate on where WinUAE dev is at in 2015.
Once upon a time WinUAE had no MMU.  But when I left off last, WinUAE had gotten a mini-MMU that was not fully functional.  NallePuh needs an MMU.

Does NallePuh work on WinUAE?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
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Offline ChaosLord

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Re: audio.device support in OS4?
« Reply #2 on: February 16, 2015, 04:45:08 PM »
Quote from: chris;784395
If you have a sound card, it makes sense to redirect it to that, surely?

That would just waste a huge bunch of CPU cycles for nothing.  It wouldn't sound any different.  It is the same 8-bit samples making the exact same sound.

When you use AHI you don't get the benefits of Paula audio.
You don't get DMA.
You waste vast gigantic amounts of cpu power.
Paula audio is free.  It costs nothing.  Paula uses DMA.  Paula uses interrupt-driven hardware double-buffering so you can't get buffer underflows.  Paula always works since there are no drivers to install.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
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Offline ChaosLord

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Re: audio.device support in OS4?
« Reply #3 on: February 16, 2015, 07:51:20 PM »
Quote from: chris;784395
If you have a sound card, it makes sense to redirect it to that, surely?


Quote from: chris;784447
It would potentially save some dodgy cabling to make the Paula and soundcard output come out of the same speakers.


2 Y-adapters are not "dodgy cabling".  They are cheap and effective.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA