as long as the OpenMax libraries are installed you should be able to open an 32bit RGBA OpenGL ES or OpenVG in full screen(or window) that exists on an independent plane than the X11 window manager which in this case is Aros.
A lot of what you are saying is sailing way over my head. :crazy:
I am a lowly asm coder who needs things explained simply. I haven't used Unix in a zillion years and was never any sort of unix expert.
I guess what you are saying is "AROS has no built-in AlphaBlitting functions but you can get around that limitation by using an OpenMax library" ?
Is OpenMax.library an AmigaOS style shared library?
Why isn't OpenMax library included with AROS?
I can't have a successful game if I have a giant instruction manual that says NO you CANNOT play my game until you go to 10 different places and download and install 10 different libraries, etc. etc. yada yada yada... No gamer will bother with that.