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Offline ChaosLord

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Re: So much memory... what to do?
« on: June 05, 2013, 08:48:24 AM »
Quote from: slaapliedje;736853
So, I did some calculations;

I have an Amiga A4000D, decked out with the following hardware;

Mediator 4000Di
Radeon 256MB
Zorram 128MB
Spider 2
10/100 Ethernet
Indivision AGA
and soon to be Cyberstorm MK1 with 64mb of ram.

Now according to my calculations, that gives me 2mb of chip ram, and 16MB Fast, along with 113MB (from Radeon's first bank), 128MB (From Radeon's second bank, just need to add it in), 128MB from the Zorram card, and the soon to be 64mb from the Cyberstorm.

That's almost 450mb of Fast memory.

No.
That is all dreadfully slow memory except for the 64MB of fastram on the accellerator card.

The 1985 Amiga architecture allows 4GB of memory address space and 2TB of HD size.  

Quote

 Now the question is.. what can one do with so much memory on an Amiga?

You can play my game I coded specifically for Amiga Lovers like urself.  It uses 32MB and multitasks.   Now you just hafta figure out what to multitask in the other 418MB :)

You can just barely run 7zip.

You can use a really big RAM: disk.

You can edit high quality audio to your heart's content.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #1 on: June 05, 2013, 03:46:28 PM »
Quote from: slaapliedje;736856
Only 15mb of that needs to go to RTG memory, the rest is counted as Fast Memory.  Right now I'm downloading TotalChaos off of Aminet and it says I have 238,386,832 other mem.  That's without adding that second bank of memory on the Radeon and as stated, I don't have the cyberstorm yet.

It's a nice benefit of the Mediator.  Since the Radeon doesn't support 3D at all on the Amiga, you may as well use that memory for something.

slaapliedje


I didn't read the thread (or this msg) before I made my previous post.

I realize that you can add your gfx card memory into the system and it will go into the category known as "fast memory" but it won't actually be fast or anything.  It should be a tad under 10 MB/sec.  The ram on your cyberstorm should be at least 5x that speed.  Feel free to measure it with bustest from Aminet.

You really should not add any of the first bank as fastram.  Add it all as gfx card ram.

I may or may not be rumored or not rumored to be working or not working on a new or old version of Total Chaos for gfx cards.  I won't comment on silly rumors but I will say that if I ever did code a gfx card version of Total Chaos it would damn well for sure require a bare minimum of 128MB of gfx card ram and I would dearly love to use about 200MB but the silly RTG drivers won't work with 2 banks of gfx card RAM.  RTG drivers can only understand a single contiguous bank of RAM.

If I have 256MB of gfx card RAM to work with then I can intentionally not use some of that (so u can still multitask happily).  But I could use say 192MB and it would make things really convenient for coding, testing, speed, gfx, animation, gaming, fun, and stress reduction.

Trying to make a 1280x1024x32-bit (16.7 million colors + Alpha Channel) game that contains many thousands of intricate animations on a puny 16MB gfx card is absolutely no fun for me at all.

If u add the 128MB to the system as RTG gfx memory then all gfx internal to the gfx card can use that RAM at some amazing phenomenal speed like 256MB/sec or whatever (someone should write a testing proggy to figure it out because bustest cannot perform such a test).  What does the instruction manual or box claim is the bandwidth of the gfx card?

Please add 1 full bank of 128MB as RTG gfx card ram for all us poor starving gamecoders to make use of.  Thanxx0rz.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #2 on: June 05, 2013, 04:15:57 PM »
Quote

I could have sworn I had read that the Zorram at least was pretty close to the speeds of the CPU Slot memory,

No way Jose :)

Quote

 but I could be way off on that one. Maybe I'll have to benchmark the different memory blocks.

Yes u should do that.  I would guess the Zorram should clock in around 12 MB/sec.  Amkit didn't post any bustest results on its website so that means the ram is really slow.  They always post bustest results for fast products.


Quote

I downloaded it last night! Wow, did that take a long time to extract all the files. Ended up falling asleep last night waiting for it, will be giving it a shot when I get home.

What cpu are u using right now?  An 030 is really really really slow with almost no L1 Cache.

Also there is a "trap" that ppl fall into.  They use Ibrowse and/or AmIRC and/or WookieChat and/or other fancy MUI software that totally thrashes the memory into many thousands of fragments.  This causes the computer to become very very slow.  At this exact point in time they suddenly decide it would be a good idea to uncompress one of the largest Amiga games ever made. :laugh1: :rofl:

Please Dear God, please, reset your Amiga before you attempt to run the game the first time. :biglaugh: Or it could takes hours to decompress all the losslessly compressed audio in the game.  (This only happens the first run, after that it becomes just another regular game.)

A 50Mhz 060 will also decrunch the audio around 10x to 20x faster than a 50Mhz 030 because an 060 performs floating point math massively faster than the antique 030.  There are many factors that affect the speed, such as the speed of your HD controller, I hope you are using IDEfix97?

I wrote the game specifically for the 060.  But I am not a member of the Nazi party so I allow 020 users to play my games. :D  Just don't expect certain things to be speedy on an 020.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #3 on: June 05, 2013, 06:36:15 PM »
Quote from: Oldsmobile_Mike;736917
I'm guessing that will limit you only to Amiga users who have Mediator/Radeon configs, then, and eliminate any Amiga users with graphics cards like Cybervision, Picasso, etc.?  Oh well, it's your game!  :D


Correct :)

Picasso is too lame to ever be interesting.  I could maybe possibly make a 256 color version of the game for Picasso but it would definitely be worse, lower resolution and slower than the AGA version so I don't see the point.  I could force a Picasso version to use the same hires gfx as the AGA version but then everyone would have to create a custom screenmode, which of course they won't do so the game wouldn't work.  Then there is the fact that sprites don't work on gfx cards so the AGA version will be much better.  Then there is the part about it being much slower so the AGA version would be much better.  And all the parent/child screens BREAK on all gfx cards so the AGA version is better.  And the perfectly smooooooth 50fps AmigaOS autoscroll full screen scrolling is broken on gfx cards so the AGA version is better.  argh!

In order for gfx cards to be better than AGA they need 16.7 million colors and 1280x1024 resolution.  Once you do that then you need giant amount of memory to hold all the gfx for the animations.  Like, say 128MB minimum.

Luckily Elbox has provided us with a gfx solution that has finally achieved actual real bonafide advantages over AGA.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #4 on: June 05, 2013, 07:40:15 PM »
Quote from: slaapliedje;736921
So, according to this post;

http://www.amiga.org/forums/showpost.php?p=563681&postcount=15

The Zorram should be around 13.5mb/s.

Sounds about right.


Quote

  The Mediator claims (from elbox's site) that it has a full bandwidth of 132MB/s

That would be internal bandwidth from itself to itself.

When using the CPU to access the memory on a mediator card you will only get about 10MB/sec.  I can't remember the exact number but that is approx  what I get on my Mediator.  Of course mine is A1200.



According to Elbox;
Quote

SDRAM/SGRAM of PCI gfx card as                      a DMA buffer
                    Mediator PCI 4000Di can use part of the graphic card memory                      for Amiga system needs. Thus, the entire system gains in performance                      as graphic card's SDRAM/SGRAM memory modules are about 10x                      faster than FastRAM memory in Amiga turbo cards.

Sure they are 10x faster from themself to themself.  From themself to yourself you will only get around 10MB/sec which is much much slower than the ram on any decent accellerator card.



Quote

For what it's worth TotalChaos, I don't think the Mediator is at fault for the Radeon's split 256MB,

True.  Its just the way the cards are built.

Quote

I would gladly be rumored to or not rumored to be testing or not be testing an RTG version of the game!  :D

hehehehehehhehe

Quote

Right now I am running an A3640 board with the 040/25mhz on it.

Ok kewl.  040 was a great chip in 1990.  Fast, beautiful, lots of L1 cache.


Quote

  I was extracting it with only it running, I believe I had quit AWEB and Genesis before I started it the extracting.

Once the memory list of the OS is fragmented, quitting AWEB will not solve the problem.  It takes a reset.  Use the Frags cli command free from aminet to see how many fragments your memory has been thrashed into.


I also recommend to run TLSFmem which greatly fantastically reduces memory fragmentation problems.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #5 on: June 06, 2013, 02:23:17 PM »
All your speeds were 8MB/sec or less when using the 040 on your A3640 card.

The speeds will be a bit different once you upgrade to your 060 card.  That is because every accelerator card has different statistics and your memory tests will go up or down a bit here and there on different tests.

For example some 060 cards access chipram really really fast like the Apollo cards, while other 060 cards are noticeably slower at accessing chipram.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

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Re: So much memory... what to do?
« Reply #6 on: June 06, 2013, 10:13:33 PM »
Quote from: slaapliedje;737019

Which is why something like the Natami or other newer full Amiga platforms would completely rock, updated memory bandwidth!

Yes any new Amiga with faster fastram and faster chipram would make our old Amigas so much better!


Quote

Should be getting the 68060 tomorrow.  Then I'll be sure to fire your game up and give it a play.  From what few screen shots I've seen of it, it looks awesome!

Its more about the gameplay than the gfx. ;)  Just imagine a gfx card version of it that takes 16x as much memory.  1280x1024 is 4x bigger than 640x512 AGA and 32-bit pixels are 4x bigger than 8-bit AGA pixels = 16x the memory and 16x the bandwidth.  So it would look 16x as beautiful but have the exact same gameplay from AGA 1992 days.

I hope ur Radeon has 16x the bandwidth of AGA chipram.


I accidentally found a video to keep u company until u get ur 060:
http://www.youtube.com/watch?v=5Nr0WMnCXTE
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

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Re: So much memory... what to do?
« Reply #7 on: June 06, 2013, 10:16:47 PM »
Good point.  A modern webbrowser can burn a gig of RAM while it warms up before breakfast. :)

Especially an Amiga browser, since Amiga browsers invented Tabbed Browsing.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

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Re: So much memory... what to do?
« Reply #8 on: June 08, 2013, 06:14:59 PM »
Quote from: slaapliedje;737210
Yeah, I plan on doing more than just gaming.

Though I did run out of memory extracting Total Chaos's audio files!  I'm guessing (hoping) it was because of just having the one 64mb bank, and not wanting to utilize anything else?

WTF?!?  Something is very wrong.
I have extracted the audio files on my 32MB Amiga many many times and never got an out of memory error.

So something in your system is/was using a huge giant hunk of ram... or.. your memory list was super super fragged out and there were no hunks large enuff to hold the audio file.  The very largest file is around 1.2MB I think.  So if ur memory got all fragged out and there was not a single 1.2MB hunk anywhere in memory then u could get an out of memory error.

Maybe you have many hard drive partitions and giant AddBuffers for each partition?

The audio files decrunch into the RAM disk so maybe you are using some buggy hackpatched RamDisk.device?


Quote

I gave the game a play, it's pretty fun,

The Game will suxx if half the audio files never unpacked!!!

You might miss the funny speech samples, or some kewl muzax, or the names of all the units.

Did it speak the name of the monster when u clicked on it?
(only during your Movement Phase)

Did it say something like "Select your spell" once you passed all the setupscreens and got the actual game started?


Quote

 but I was really tired last night.  Looks like what Archon 3 could / should have been!  (Loved Archon 1 and 2)

Exactly!!!!!!  Its 8-player MegaArchonOfDeathOnSteroidsEnhancedProfessional++ :)

I coded in the Archonian PowerPoints option just for you.

I liked Archon on the C64, but I didn't like the Amiga version.  EA games were really primitive in 1985-1986.



Quote

Ha, the 060/50 is still too slow to smoothly play Genetic Species in 640x480 though.  I'm guessing a faster 060 would help on this?

slaapliedje

Maybe... but it still has to copy all the gfx data over at 8MB/second. (or whatever speed u currently get using bustest.)

640x480x256 colors = 307200 bytes
8MB/307200 = 26  but the CPU can sit there copying 26fps, it also has to generate the frames in the first place so you couldn't realistically get more than 13fps if u were really REALLY lucky.

You need to play it in 320x256.

Or wait for a new superAmiga to come out, like the Replay or Tina or Natami or whatever...

Just because Total Chaos AGA runs in 640x512 doesn't mean u can just go round running everything at that resolution.  I had to use some really hardcore darque majique and break a few laws of physics to achieve that. :)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #9 on: June 09, 2013, 01:31:05 PM »
Quote from: slaapliedje;737240
Unless I have something jacked that at start up (I have just OS3.9  with BB3 with ClassicWB slapped on top, along with the mediator drivers  and the Cyberstorm drivers off of Aminet), then I shouldn't have had any fragmented memory.  Started the extraction off of a cold boot.

 I have three partitions, System is on FFS, and Work and Games are both on SFS.

Why is it that every time something bizzarre happens it always happens to someone using SFS?  Then I always hafta say "Well SFS is on my list of prime suspects because I never use it.  I use FFS and am about to switch to PFS3 because PFS3 has always been the fastest and its been free and opensource for a long time now.  Also all the guys in Team Chaos switched to PFS3 around 10 years ago.  They say it is faster and more reliable and burns less cpu cycles than SFS."

Half the time when something bizarre happens it eventually gets traced to something completely unrelated to SFS.  But the other half the time, the mystery never gets solved.  (Who wants to solve boring mysteries when u can be smashing monsters? :D )

There are other guys who play Total Chaos AGA on their ClassicWB/060 Classic Amigas and they swear ClassicWB works 100% perfectly.  This is a major accomplishment as Total Chaos AGA bangs the AmigaOS hard and will detect bugs in many hacks.

Maybe your problem was caused by the way you unlha'ed the game?
lha x #?.lha is what I use from CLI.  Lha does thrash the memory list when dealing with giant archives like this but not enuff thrashing to cause a failure, I would think.  So I will guess that you used one of those buggy, sloppy, extrasuperduper memory thrashing GUI frontends for LHA and that is what caused the problem.

I bet if u repeat the test and then type "frags" from cli u will see 5000 memory frags.

Quote

I'd have to agree with this!  Though instead of the C64, I played the Atari 8-bit version.  Loved it.  Though I distinctly recall punching the crap out of my younger brother when he somehow managed to slay my dragon with a knight...  There are two of my favorite all time EA games from this time;  Racing Destruction Set and Mail Order Monsters.  I'd like them to remake them, but they'd just ruin them like they did Syndicate.  Though... if you have ideas for a Total Chaos 2...

Ur playing Total Chaos 7 right now (assuming u downloaded the right one).   Total Chaos 2 was back in A500 days 320x256.  With 32 or 64 colors.  Came on 1 or 2 floppy disks.  It used the AmigaVoice (narrator.library) to speak the names of the monsters.  Those were the days :knuddel:


Quote

Mail Order Monsters was, to me, a direct descendant of Archon.  After all, it was Archon with upgradeable beasts.

Darnit!  I never played Mail Order Monsters!  We had the game.  I remember seeing the disk all the time.  One of my brother's had it.  And I remember it loading from disk for multiple eternities.  But I can't remember anything about the gameplay...  I missed a classic? :(

So u r saying you could move your monsters around on a board and fight them against each other in Mail Order Monsters???  How could I not have known that?!?!?!

I clearly remember Racing Destruction Set.  We played that a lot.  I clearly remember Archon and M.U.L.E. and Space Taxi and Jumpman and Frogger and Wizard and Rally Speedway and Le Mans and Radar RatRace and Sword of Fargoal and Temple of Apshai and Zork and Farmer's Daughter and Battle Thru Time and all those great old C64 gamez.


Quote

I did a bustest after getting the Cyberstorm in there.  It scored around 30MB/s!  I'll run it again after my current game of Total Chaos and post the exact numbers.

That's kewl and all, because Total Chaos AGA sucks up every byte of that bandwidth to make the framerate faster... but when I was talking about the bandwidth limiting the framerate in your 3D FPS gamez I meant the bandwidth from your 060 cpu across your Mediator Bus into ur Radeon Gfx card.  That should be something like 9.1 MB/sec  Though it might still be stuck at 8MB/sec.  I would be very interested to know the result.

The ramchips in the radeon give crappy bandwidth during random access.  They only give their stellar bandwidth when accessing memory locations in sequential order.  I am afraid that going across the mediator always counts as "random access" because it can't do the weird bursts that Radeon Ram requires for highspeed bandwidth.


Quote

Edit: Since when does using q between brackets and /q not work for quotes?

I don't think that has ever worked on this forum.   You hafta write out the word quote.  You must've been thinking of some other forum.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #10 on: June 09, 2013, 01:44:23 PM »
Quote from: slaapliedje;737245
Cyberstorm's memory is;
readw     32.0 * 10^6 bytes/s
readl       38.4

I wrote TotalChaosAGA to be super efficient and almost always use move.l instead of moving words or bytes.  That way I scam a bunch of extra bandwidth for free. :)


Quote

Interesting, the showconfig command shows that the Zorram and the 16mb on the motherboard are using the same memory addresses.

That is scary  :huh:


Quote

16.0 meg is addressed at $7000000-$7FFFFFF

Sounds plausible.


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 and the 128 meg is addressed at $7000000-$77FFFFF.  

Either u wrote the number wrong or something is terribly screwed up.  That only works out to 8MB of RAM.  The other 120MB just vanished. :confused:

Quote

Isn't this a terribly bad thing?  Though bustest does show that block of memory at 14.7, 16.0, 15.8, 9.4, 9.4, 9.4.

Those speeds would be quite excellent for a Zorram or a Radeon plugged into a Mediator PCI slot.

But what I am thinking is that those speeds are really measuring your onboard 16MB of RAM speed.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

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Re: So much memory... what to do?
« Reply #11 on: June 10, 2013, 02:11:05 PM »
Quote from: slaapliedje;737308

 In fact recently my brother and I were playing Jumpman on my Atari 130XE connected to my 55" LED TV..  It was AWESOME!  M.U.L.E. is one of the awesome games I never got around to playing, and I think some of those didn't come out for the Atari, since I don't recognize them.

If u r ever in my area we need to have a Jumpman party and/or a M.U.L.E. party!  2 of the best games of all time! (Along with Total Chaos of course ;)


Quote

Sorry, I figured it was Total Chaos revision 7, not a full blown sequel of a sequel of a sequel... etc.  :D  

The "r" was supposed to mean "Release" not "revision" but I could maybe change it to "s" for "Sequel"...


Quote

Radeon memory is running at 3.0, 6.0, 6.0, 4.9, 9.8, 9.8.  That's some crappy read.


Yeah the Read speed suxx0rz but luckily most programs never read the gfx card memory.  Normally they just write to it.  And you have 9.8MB/sec move.l write speed which is about as good as you could hope for.

I can't remember the exact numbers for a Replay ottomh but let's just say you should get about 3x that, or 30MB/sec.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

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Re: So much memory... what to do?
« Reply #12 on: June 10, 2013, 02:14:57 PM »
Quote from: slaapliedje;737311

Zorram numbers are 10.0, 10.5, 10.4, 6.3, 6.3, 6.2


Hehehe the Zorram numbers are the reverse of the Radeon.  Now you get good Read Speed and crap write speed.  Luckily you were smart enough to get a CPU with COPYBACK Cache so it hardly ever needs to write anything to your slow ram.  So you get maximum amount of value for your investment.

Copyback cache is so totally completely awesome.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #13 on: June 10, 2013, 06:42:01 PM »
Quote from: Oldsmobile_Mike;737403
Mail Order Monsters was one of the greatest games ever for the C64.

I just watched it on the ut00be.  Can't believe I never ever ever saw this game b4!@??!?

Quote

  Pretty much everything by EA (Deathlord, Legacy of the Ancients, Wasteland, etc. etc., at that time) was, and it's a huge loss that they were never ported to the Amiga.

+999


Quote

  Skipping all the technical details in the above posts, are you guys saying that Total Chaos is anything like M.O.M.?  If so....  aaaargh!  I might have to somehow make room on my coffee table for an AGA system!  ;-)


Total Chaos is "anything" like it, in that I wanted to make a game where you fight your monsters against each other in an arena.  But I did it as a boardgame cause I am a big fan of board games.

I had thought about having an optional arcade battling option (like the battling of Archon or M.O.M.) but I decided not to code it myself due to I wanted the game to be 100% netplayable and you can't do good 2D battling over the net.  The random lag ruins it.  (3D games get around the problem by LYING and CHEATING and FAKING everything.  In 3D games everything is a big illusion and you can't get away with that stuff in a 2d game that needs 100% accuracy.)

Ok so I added in some code to Total Chaos so that any random person could code in gfx fx for the game using any random programming language of their choice.  I did that and it worked.  I also offered to put in "subgames" using the same technique.  One guy coded a breakout subgame in Blitz Basic.  Nobody coded an "archon / M.O.M arcade battling subgame" tho.

I have 4096 unfinished tasks on my plate already so there is just no way I can code an action battling subgame.  But if someone else wants to code one then I am sure we can integrate it into the main boardgame.

Basically when a battle is supposed to happen the game calls a CLI command (which is the battling game written in any language by anybody) with some parameters such as a big block of chipram that can be used for the screen, the player names, the player units involved in the battle, etc.

Then we'd have it.


In M.O.M. you get money and they u get to go BUY any body part or weapon you want.

In Total Chaos you have to go out and FIND the body parts, weapons or whatever and then you cast them (with magic) onto whichever monster you want.  M.O.M. had like 12 body parts and 11 weapons while Total Chaos has a megabajillion different ways to customize your monsters.  Total Chaos just plain has a lot more "statistics" for each monster so there are more ways to customize them and build them up.

Many ppl have played Total Chaos continuously for several years and they still write in with crazy stories of new combinations they found that created some totally wacked out new type of monster.

Sometimes you will find an addon that doesn't seem very good but then you realize later that if you could find just exactly the right kind of monster to put this addon onto then you could win the game! Yar!

Other addons are obviously excellent but then you must strategically decide which of your many monsters do u want to add this awesome addon onto?

One statistic that I did not see in the youtube video was FLYING.  All the monster battles I saw were conducted by ground units only.  In Total Chaos there can be walls, rocks, castles and things on the battlefield that get in the way of walking and fighting.  But FLYING creatures just fly right over them.

Also any unit might gain the ARCHERY skill which lets your monster shoot OVER the walls.

When fighting in a maze, either of the above 2 skillz is quite good to have.

In Total Chaos there are a few monsters that you can ride around on, like Centaurs and Unicorns but you can obtain magic spells that let you make ANY monster be Rideable (mountable) even a Tyranasaurus Rex or a Triceratops or a Red Dragon or anything!  And Red Dragons Fly!  That means you could ride around on a flying Monster!

I didn't see any wizards casting magic spells onto their monsters in M.O.M.
In Total Chaos you are a wizard and you are dealt a deck of random spells each game that you can strategically decide to cast on your monsters (or against the enemy monsters).  For example maybe you just got lucky and have a Replicate spell in your spellbook.  It lets Replicate anything on the gameboard.  Do u have the patience to wait until you build up your monster into something like Godzilla?  Or do u you just cast it right now onto the best good monster you have?

You can also play with the Scrolls option which litters the battlefield with a random collection of Magic Scrolls.  Now you not only have to decide which magic spell to cast from ur hand and which monsters to move and which monsters will attack and which will stay back and be defensive but now u have to decide which Magic Scrolls you will pick up and which u will pass by.  Sometimes there can be powerful scrolls that you just hafta have but zomg! its right next to a Monster Generator!  Or maybe it is closer to your enemy than it is to u.  What do u do?  Do u run after it?  Or just declare it a loss?  Or do u do something devious to distract your opponent(s) so they won't grab it for themselves and u can sneak over and grab it later?   Augh! Its Total Chaos!
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: So much memory... what to do?
« Reply #14 on: June 10, 2013, 06:46:19 PM »
Quote from: slaapliedje;737409

Edit;  Oh, I have attempted to switch my partitions over to PFS3, so I have 4GB for System: 31GB for Work: and 41GB for Games:, but damned if I can get the last partition to STAY.  Whenever I reboot, it says it's uninitialized!  Any ideas/suggestions?


I donno anything about it.

If u start a new thread about it then Thomas will see it and he will know the answer for sure.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA