That would have been nice to have in the list, yes. Unfortunately there seems to be no way to edit the posts now.
But you can always click the links to get very detailed information of each and every machine, including GFX cards. Later models generally have better specs.

64MB is really sufficient for most (no kidding), and even 32MB works fine without any noticeable sacrifices.
Just so you know!

If I code a game for MOS I need 128MB chipram at a bare cramped minimum for a 1280x1024x32bpp game.
If I am limited to 32MB chipram then the framerate would drop a lot and the coding of the game would be really annoying and just not worth it to me.
It kind of sounds like what a lot of ppl are telling me is:
1. A lot of MOS users cannot even display 1280x1024 gfx because some users have those old imacs with the built-in lores monitor that can NEVER be upgraded.
2. A lot of the MOS users who can display 1280x1024 (or higher) screens have only small amounts of chipram like 32MB or 64MB because nobody ever bothered to make some awesome games that use more than that.
So it sounds like if I made a MOS game I would be limited to like 5 MOS users in the whole world that could play it. Would that be accurate?