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Author Topic: Sas-C Linker (Stub) Issues...  (Read 14280 times)

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Offline ChaosLord

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Re: Sas-C Linker (Stub) Issues...
« on: November 12, 2011, 02:31:26 PM »
You must be a really bigshot c0der if all your compiler errors are news items :D

I think you forgot to #include ReqTools.h  or somesuch.

You probably included it in one of your source files but not the other source file.  Either that or it is something else :)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Sas-C Linker (Stub) Issues...
« Reply #1 on: November 12, 2011, 03:48:48 PM »
Quote
Well, shyea! All BOW DOWN before my coding might! ;)
:laughing:  :roflmao:


I checked my makefile and I found some remnants of some archaic code that no longer exists, which used reqtools.lib!  

There is a very long slink command and at the very end of the line it says lib:reqtools.lib

Sorry I could not be of more help.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Sas-C Linker (Stub) Issues...
« Reply #2 on: November 13, 2011, 05:28:36 PM »
Did this project come with a scopts file or a makefile?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Sas-C Linker (Stub) Issues...
« Reply #3 on: November 14, 2011, 02:27:36 PM »
Have any Holy Water handy?

ur code seems to be posessed. :madashell:
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Sas-C Linker (Stub) Issues...
« Reply #4 on: November 18, 2011, 08:02:34 PM »
You guys have a secret trick for compiling C++ with SASC!

Do u have a trick for doing:

long a
  • ; // Declare an array at runtime


I hope u can say yes?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Sas-C Linker (Stub) Issues...
« Reply #5 on: November 19, 2011, 11:43:35 AM »
What are the advantages of running SASC in C++ mode?

What are the disadvantages?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA