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Author Topic: WinUAE, Corruption in HDF files upon transfer?  (Read 4171 times)

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Offline ChaosLord

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Re: WinUAE, Corruption in HDF files upon transfer?
« on: October 05, 2011, 02:00:48 PM »
Quote from: Thomas;662512
Check geometry (Surfaces, Sectors, Reserved, Block size) when adding a HDF. New WinUAE version chooses better geometry for big HDFs, but when using an existing HDF you have to enter the same geometry as it was created with (probably 1, 32, 2, 512).
Thanks for the info.
I am curious as to what makes one imaginary geometry better than another imaginary geometry?
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Offline ChaosLord

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Re: WinUAE, Corruption in HDF files upon transfer?
« Reply #1 on: October 05, 2011, 04:01:42 PM »
Aha!  My cousin ran into that problem once before!  I had no idea what to tell him.  Now I know.

Do you happen to know what geometry the newer winuaes are using?
And/or what is the maximum hdf size now?

Why doesn't a WinUAE .hdf have a few ULONGS of header information to describe the geometry being used?  I mean its a virtual drive so it can do whatever it wants.

Do you happen to know what the value of MAX_CYLINDERS is under OS2.0+ ?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA