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Offline ChaosLord

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Re: Programmers wanted
« on: January 27, 2011, 07:01:12 AM »
I would love to port Total Chaos AGA over to MOS to create Total Chaos MOS (or Total Chaos CGX).  Some MOS users have been wanting the game on their machines for years and asked me to port it over.  I even did some of the porting already (in a theoretical way since I have no way to test anything).  But there is only so much I can do theoretically.  I need a real machine to test things on and find bugs and implement wild exciting new MOS-only features.

My goal is, after porting the existing game over, to then do a complete rewrite into 16 million color mode.  Then to rewrite again to increase the resolution to 1280x1024.  If MOS machines cannot do that then I would be forced to port to 1280x960 which would be a ton more work but still possible.

I already have huge stacks of 16 million color gfx ready to go to replace the old 256 color AGA gfx.  Just need some high speed 16M color hardware.

So I need a machine with FAST gfx.  Not some run down slow clunker :)

I have been coding AmigaOS since 1986.  (In 1985 I only sold Amigas).

MOS FTW!
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Programmers wanted
« Reply #1 on: January 27, 2011, 08:13:37 AM »
Someone I was talking to had a mac mini that could ONLY do 1280x960 even if the gfx card could do more (due to limitations of built in monitor).

But you are saying I can just write the game to do 1280x1024 and MOS can automagically scale it down to 1280x960 if needed?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Programmers wanted
« Reply #2 on: January 27, 2011, 08:33:28 AM »
I can't remember what mac it was but it was one with a forcibly built-in monitor.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Programmers wanted
« Reply #3 on: January 27, 2011, 08:40:04 AM »
Quote from: Golem!dk;609650
That sounds like an eMac, on a mini you get to pick your own display.
Yes!  Mac Mini sounds way better than eMac!
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Programmers wanted
« Reply #4 on: January 28, 2011, 04:30:43 AM »
A lot of coders are only interested in classic system coding.  Others might be interested in MOS but they already have an MOS or OS4 machine.  Others might be vaguely interested but they have no room to set up another machine.

My entire apartment is dedicated to computers so I always have room for another machine :)

I hope it is easy to network MOS to my existing A1200T+Windoze XP machines network so I can copy stuff over quickly and easily.

What editor would I be using on MOS?  Does CED exist for MOS?  I have a registered GoldED CD from several years back but I donno if it has an MOS exe on it?

As a professional MOS developer, Do u recommend developing code natively on the MOS machine or do u recommend crossdev from a windoze xp box?

I already have 3 Total Chaos MOS betatesters lined up!  Woohoo! :)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Programmers wanted
« Reply #5 on: January 28, 2011, 08:00:53 AM »
I have decided I need to sort of ease into it.  So could I use my SASC compiler on MOS hardware temporarily?

What about the SASC debugger (CodeProbe, CPR)?  Does it work under MOS?  How about the breakpoints and graphical single stepping thru the source code?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Programmers wanted
« Reply #6 on: January 28, 2011, 10:25:37 AM »
Quote from: Kronos;610089
There might be people running MorphOS on as low as 1024x768, which should be quite sufficient for a game like Chaos???.

Do 1280x1024 intricately detailed gfx look ok when realtime squished  down to 1024x768?

Or would all the 64x64 animated monsters turn into blobby distortions?

The little E for Engaged is only 12 pixels tall.  I am fairly sure that at least that would get blobbled out.

I am also concerned about all the normal text on the screen (16 point and 32 point fonts) going blobby.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Programmers wanted
« Reply #7 on: January 28, 2011, 10:26:39 AM »
Quote from: Kronos;610097
/
Just do a 68k-version 1st and later convert the sources to PPC-native gcc.
Datz da plan, Stan :)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA