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Author Topic: >256 colors with Indivision for A1200?  (Read 16209 times)

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Offline ChaosLord

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Re: >256 colors with Indivision for A1200?
« on: January 30, 2010, 11:44:07 AM »
Quote
>256 colors with Indivision for A1200?
Select a HAM8 gfx mode in your paint program.
[/B]
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: >256 colors with Indivision for A1200?
« Reply #1 on: January 30, 2010, 07:07:41 PM »
Scandoublers that don't support 24 bits produce incorrect colors in ALL AGA modes.

Even if you have a 16 color workbench on your A1200, the 24-bit precision is constantly being used to show the correct 16 colors all the time.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: >256 colors with Indivision for A1200?
« Reply #2 on: January 30, 2010, 10:09:39 PM »
Quote from: KatManDEW;540789
So would I need something like a Mediator and PCI graphics card to get 24 bit color on the A1200?

For what you are trying to do, paint and desktop publish in 16 million colors then the answer is yes.  That is how I do it btw.

Quote
What advantages do AGA offer?
You already have AGA so its main advantage is that it is free.

If you add a mediator + PCI gfx card then you still have your AGA gfx modes.  But in addition you have PC gfx modes.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA