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Author Topic: Dear God, WHY?!?!  (Read 7555 times)

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Offline ChaosLord

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Re: Dear God, WHY?!?!
« on: August 08, 2009, 07:26:38 PM »
Quote from: Jose;518503
Lost a bunch of moths trying it and ended up completely frustrated cause preprocessors vary in implementations and even crash when you through complicated things at them. Never understood how the boost library can be so based on the preprocessor.

I had/have the same problem.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Dear God, WHY?!?!
« Reply #1 on: August 08, 2009, 07:28:25 PM »
@Karlos

Use a different preprocessor.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Dear God, WHY?!?!
« Reply #2 on: August 09, 2009, 12:31:31 AM »
@Karlos

I looked at your code earlier for a while... and all I got was confused...
I just couldn't figure out what the ## was for.  I just assumed it was something to do with c++(which I don't know).   I have never found any use for ##.


@ejstans

Thanx for straightening him out. :)  You saved me a ton of typing.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA