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Author Topic: New CopyMem & CopyMemQuick patch  (Read 4842 times)

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Offline ChaosLord

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Re: New CopyMem & CopyMemQuick patch
« on: May 05, 2009, 04:24:07 AM »
Looks like some good work!

If you can beat Piru at coding, you have really done something!

I would be more motivated to install your patch if you supplied timing results from copying a 327680 block of ram.
That is the exact size of a 640x512x8bit AGA screen.  My game code sometimes must copy screens around.  Sometimes fastram to fastram, sometimes fastram to chipram.

Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: New CopyMem & CopyMemQuick patch
« Reply #1 on: May 05, 2009, 04:42:20 AM »
After thinking about this in my head for 5 minutes...
I do not see how Move16 could possibly be legal on the Amiga.  In fastram or chipram.  It will corrupt any device that is DMAing into ram.

It might work on UAE since all UAE DMA is fake.  Actually the Move16 itself would be fake.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: New CopyMem & CopyMemQuick patch
« Reply #2 on: May 05, 2009, 06:51:04 AM »
It sounds like you are saying your code will fail on any 060 or 040 that does not have an MMU.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: New CopyMem & CopyMemQuick patch
« Reply #3 on: May 05, 2009, 10:03:51 AM »
@mongo

Apparently Move16 is only illegal on Amigas lacking an MMU.

So if you have a 68EC040 or 68EC060 then you are screwed.

Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA