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680x0 behaviour question
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Topic: 680x0 behaviour question (Read 2299 times)
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ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: 680x0 behaviour question
«
on:
November 23, 2007, 08:16:26 AM »
Using Devpac on my Amiga Real Machine (68060)
D1 ends up with $00000000
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Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: 680x0 behaviour question
«
Reply #1 on:
November 23, 2007, 04:16:42 PM »
I think he meant "look at the source code of UAE" :-)
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Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: 680x0 behaviour question
«
Reply #2 on:
November 23, 2007, 04:19:48 PM »
How fast can your VHDL chip go?
Could it do 25Mhz?
Logged
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: 680x0 behaviour question
«
Reply #3 on:
November 23, 2007, 04:33:18 PM »
In that case I would like to ask which FPGA chip is he going to use?
And how many cycles does it take to do a moveq #0,d0 in your implementation?
Logged
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: 680x0 behaviour question
«
Reply #4 on:
November 24, 2007, 07:26:39 PM »
ccr #$00000019 ac ng nz nv cy
Logged
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
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