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Author Topic: 680x0 behaviour question  (Read 2303 times)

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Offline ChaosLord

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Re: 680x0 behaviour question
« on: November 23, 2007, 08:16:26 AM »
Using Devpac on my Amiga Real Machine (68060)
D1 ends up with $00000000
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: 680x0 behaviour question
« Reply #1 on: November 23, 2007, 04:16:42 PM »
I think he meant "look at the source code of UAE"  :-)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: 680x0 behaviour question
« Reply #2 on: November 23, 2007, 04:19:48 PM »
How fast can your VHDL chip go?
Could it do 25Mhz?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: 680x0 behaviour question
« Reply #3 on: November 23, 2007, 04:33:18 PM »
In that case I would like to ask which FPGA chip is he going to use?

And how many cycles does it take to do a moveq #0,d0 in your implementation?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: 680x0 behaviour question
« Reply #4 on: November 24, 2007, 07:26:39 PM »
ccr #$00000019 ac ng nz nv cy
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA