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Author Topic: Does SASC have a secret C99 switch?  (Read 3049 times)

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Offline ChaosLordTopic starter

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Does SASC have a secret C99 switch?
« on: December 02, 2005, 02:56:28 PM »
It would be nice if I could sometimes use C99 features in SASC.  Is it possible?

For example declaring variables where they are needed, not always in the first few lines of a 'block'.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLordTopic starter

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Re: Does SASC have a secret C99 switch?
« Reply #1 on: December 02, 2005, 06:23:34 PM »
I think I found it here! Experimental C++ compiler.
It should have the feature we want.

https://www.warped.com/amiga/

But the file has been deleted!
 :bigcry:  :bigcry:  :bigcry:
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLordTopic starter

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Re: Does SASC have a secret C99 switch?
« Reply #2 on: December 03, 2005, 12:04:05 AM »
@Piru

I was under the impression that most C++ compilers, even unfinished experimental versions had many C99 features. (?)
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLordTopic starter

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Re: Does SASC have a secret C99 switch?
« Reply #3 on: December 03, 2005, 12:52:20 PM »
Does VBCC have a good graphical debugger as SASC does?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA