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Does SASC have a secret C99 switch?
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Topic: Does SASC have a secret C99 switch? (Read 3049 times)
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ChaosLord
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Join Date: Nov 2003
Posts: 2608
Does SASC have a secret C99 switch?
«
on:
December 02, 2005, 02:56:28 PM »
It would be nice if I could sometimes use C99 features in SASC. Is it possible?
For example declaring variables where they are needed, not always in the first few lines of a 'block'.
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Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: Does SASC have a secret C99 switch?
«
Reply #1 on:
December 02, 2005, 06:23:34 PM »
I think I found it here! Experimental C++ compiler.
It should have the feature we want.
https://www.warped.com/amiga/
But the file has been deleted!
:bigcry: :bigcry: :bigcry:
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Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: Does SASC have a secret C99 switch?
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Reply #2 on:
December 03, 2005, 12:04:05 AM »
@Piru
I was under the impression that most C++ compilers, even unfinished experimental versions had many C99 features. (?)
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Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
ChaosLord
Hero Member
Join Date: Nov 2003
Posts: 2608
Re: Does SASC have a secret C99 switch?
«
Reply #3 on:
December 03, 2005, 12:52:20 PM »
Does VBCC have a good graphical debugger as SASC does?
Logged
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc.
Total Chaos AGA
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Does SASC have a secret C99 switch?
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