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Author Topic: Simcity 2000  (Read 4404 times)

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Offline ChaosLord

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Re: Simcity 2000
« on: July 22, 2004, 08:17:50 PM »
Simcity 2000 is slooooooooooooow because it is crap coded.

Total Chaos runs in the same resolution and colors but is 8.4 GAZILLION times faster than SimCity2000.

Total Chaos Website for AMIGA!
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Simcity 2000
« Reply #1 on: July 22, 2004, 09:20:15 PM »
> Last time I looked, Total Chaos didn't scroll.

Correct.  It doesn't need to scroll.  It just wastes the player's time having to constantly scroll around to see the battle.

The bigger the map, the longer the game takes.
Total Chaos is meant to be a "quick" strategy game (1-8 hours) not an epic RPG Adventure of 50-250 hours.


> Maybe you should try implementing scrolling of 256 colour high res AGA screens and see how fast the redraw is.

Did that years ago.  It scrolled at 50 fps.
Its dead easy to do.  Amiga OS 3.x Rulez!


The fact that Shapeshifter can run SimCity2000 -while- emulating another computer and OS, and realtime translate the gfx from Mac format to Amiga format and at the same time run the game much faster than the Amiga version
Proves
that the Amiga version is crap coded.
The ppl who coded SimCity2000 for Amiga didn't really like the Amiga and didn't care if the game turned out crap or not.  They weren't willing to do the work to code it correctly.  The same is true for countless other ported games.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA