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Author Topic: Any recent homebrew games that push OCS/AGA technically?  (Read 9385 times)

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Offline drHirudo

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Re: Any recent homebrew games that push OCS/AGA technically?
« on: October 28, 2011, 12:59:33 PM »
Quote from: Digiman;665384
I see a fair bit of 8bit coding that technically improved over 80s/90s games.

Most Amiga games shown in CU Amiga etc in late 90s had the smell of 99pence PD crap.

Any new OCS/AGA homebrew games as funky as Beast 1, Super Stardust, Lionheart, Sword of Sodan or Lotus 2?

Anybody working on replacing all those horrible arcade conversions in 80s/90s like Outrun etc?

Or did Amiga peak in early 90s?


If you want to watch productions pushing the OCS/AGA technically, you shall look for demoscene productions, not games. Some of the demoscene engines turned into games, but most of the routines never go outside the impressive technical demos that we see at the demo scene parties.

Offline drHirudo

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #1 on: October 28, 2011, 02:10:16 PM »
Quote from: JJ;665529
Me neither , Though I have always manintained the CPC was the best of the 8bit computers, I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.
 
I could see it running on an emulator sped up, but they reckon runds on standard hardware


The best 8-bit computer is the SAM Coupe. I really love emulating the SAM on my AmigaOS 4 machine. Too bad the SAMs are pretty expensive on E-bay that I can not justify buying one of them.

I had a project to write SAM Coupe emulator for classic Amigas but I abandoned it in favour of the Sim Coupe on Amiga.