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Author Topic: bedroom programming teams  (Read 4470 times)

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Offline mantisspiderTopic starter

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bedroom programming teams
« on: December 17, 2003, 05:53:15 PM »
Hi guys,

Now that OS4 is right around the corner.... well the beta of OS4 is right around the corner to being released to A1 owners..... well we have seen OS4 running on A1 machines so we know it exists....

ahem... anyway.....

as i was saying, the birth of the new OS means people will be able to see the potential of this bright new star and begin developing for it.

But just how many people are out there developing from home?
There is the Total Chaos team, the Tales of Tamar team, the Realms of Power team and  Karlos has submited some cool screenshots of a game he was working on.
There are more active serious software development out there too atm, with DET Nicolas , Chris Hodges, (and I dont know but there has got to be more out there but i dont know their names)....

But it seems that the majority of the Amiga community are computer savy programmers and artists (which always seemed to be the way... intelligent people have taste) so will the new fresh blood to the Amiga platform stir the creative juices inside the community to start developing for this great machine once more?
 

Offline mantisspiderTopic starter

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Re: bedroom programming teams
« Reply #1 on: December 17, 2003, 05:57:59 PM »
how many people take advantage of the SDK that comes with MorphOS as standard? Will AmigaOS4 do the same u imagine?
 

Offline mantisspiderTopic starter

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Re: bedroom programming teams
« Reply #2 on: December 17, 2003, 06:02:59 PM »
whats easier to port to AmigaOS? a game's entire source code or the game engine and make a new game from scratch to take advantage of the Amiga custom chips and software?