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Offline ghauberTopic starter

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New AmigaDE game in the works
« on: October 16, 2002, 02:13:12 AM »
An early preview of a new Amiga Anywhere game has been posted.  It hopefully will be released sometime around when the new AACE is released (soon).

Go there: Go for Goal

Also, the web page giving a brief introduction to the Amiga Anywhere Java API, Jami, has been updated with more information and a small code example.

Go there: Jami
 

Offline ghauberTopic starter

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Re: New AmigaDE game in the works
« Reply #1 on: October 16, 2002, 07:33:17 AM »
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give me confidence, that Amiga Inc are writing some quality software, not just waiting for OS4 to come out.


Yes, Amiga definitely has not been just sitting on their hands waiting for OS4.  Development on the DE has been ongoing, and I'm sure people will be pleased when they see what Amiga has been up to.
 

Offline ghauberTopic starter

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Re: New AmigaDE game in the works
« Reply #2 on: October 16, 2002, 08:33:13 AM »
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However most people be pleased? Hmm. Lets not forget who we are talking about here


Let me qualify what I said with the following:  Most people who have been disappointed at the slow progress (or apparent lack of progress) of the DE and who are genuinely interested in the DE's future, will be pleased.
 

Offline ghauberTopic starter

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Re: New AmigaDE game in the works
« Reply #3 on: October 16, 2002, 12:53:37 PM »
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Good to know that there are stuff coming


I don't know how much stuff is coming, but I do know there is definitely more stuff coming, and some of it very high quality (e.g. look at ZeoNeo's upcoming Crossword Evolution game).
 

Offline ghauberTopic starter

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Re: New AmigaDE game in the works
« Reply #4 on: October 16, 2002, 12:54:47 PM »
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Trust me..


Are you sure, with a face like that?  :-D
 

Offline ghauberTopic starter

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Re: New AmigaDE game in the works
« Reply #5 on: October 16, 2002, 01:32:51 PM »
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when will there be 3D games ???


Dunno, when someone gets around to it I guess.  I think there maybe one or two DE projects doing 3d

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we need 3d thats the future


We need 3d, agreed.  but, it's only *part* of the future.
 

Offline ghauberTopic starter

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Re: New AmigaDE game in the works
« Reply #6 on: October 17, 2002, 12:13:15 AM »
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Just about to learn graphics handling in Java in my university class. So soon I'll understand the Jami code-example as well!


Maybe, maybe not :-)  The Jami code example does not use either Swing or AWT, that is, the graphcis handling there, while similar, is not the same as what you'll probably learn.

For graphics, Jami provides a resonably close mapping (there *are* differences) to the intent AVE and ami2d APIs.

The various "KeyListener" "MouseListener" and "MouseMotionListener" things in the code example show a part of Jami that is different to the AVE, and more like the AWT/Swing event model, but again, there are differences.  The TimedEvent thing is also something extra Jami provides.

The line "AVEDevice ave = new AVEDevice() " opens the AVE, Application app = ave.open("StarFieldDemo",true) initialises an application object to which we can add AVO components, the "true" signifying that we will use a separate event thread, rather than explicitly doing the lowlevel event stuff ourselves (i.e. in Jami you don't have to use a separate event thread if you don't want to).

The stuff in the code example referring to AVOs (Audio Visual Objects) are all intent/AVE specific, and works differently to AWT/Swing.

Regards,

Gabriel