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Author Topic: Kinect for all Amiga platforms, a new project  (Read 7602 times)

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Offline DaNi

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Re: Kinect for all Amiga platforms, a new project
« on: November 20, 2010, 05:25:04 PM »
Kinect uses 10% of xbox 360 cpu power for decode in real time all, you need minimun a ppc603e only for this
EFIKA 5K2 PowerPC G2 400Mhz, MorphOS 2.7, 128MB 266MHz DDR RAM, FSB 133MHz, 500GB HDD, Radeon 9200 PRO 128MB, USB HUB x8.
 

Offline DaNi

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Re: Kinect for all Amiga platforms, a new project
« Reply #1 on: November 20, 2010, 06:51:18 PM »
Quote from: orb85750;593262
Depends exactly how it's done.


The kinect is made for xbox 360 and the drivers and dashboard for kinect are optmized to reach to the maximum speed with the less cpu power possible.
Kinect need about 10% from single xenon cpu (Xenon is a tri-core 6400mips x 3 = 132.000 mips and kinect needs a 10% of a single core from 6400 mips = aprox. 640mips for kinect.
You need to know that kinect use real-time detection for process all frames "onthefly" and of course, need cpu power. I don“t think that any "open source kinect" can be faster or more optimized than the internal drivers made by microsoft (by budget and years of development)
EFIKA 5K2 PowerPC G2 400Mhz, MorphOS 2.7, 128MB 266MHz DDR RAM, FSB 133MHz, 500GB HDD, Radeon 9200 PRO 128MB, USB HUB x8.