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Author Topic: Did Akiko ever get used?  (Read 9131 times)

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Offline Lemmink

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Re: Did Akiko ever get used?
« on: December 13, 2008, 10:40:30 PM »
AFAIK it was used in the CD32 Version of Wingcommander. There was another titel or even two that used it but that's about it. It was no magic chip though it did make C2P conversion in hardware an 68030 @ 50 MHz could do the same in software at the same speed. Back in the time it was a huge costsaver to use a lowly 68EC020 insted of an 68030 and have (in that aspect) the same punch.
Not really interesting, but it`s there.
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Offline Lemmink

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Re: Did Akiko ever get used?
« Reply #1 on: December 14, 2008, 01:56:11 AM »
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No i am 100% sure that Akiko was provided a chunky graphics option in hardware which meant it was the closest to a 3d chip that commodore made and would have made 3d doom type games run faster as there did not have to be an chunky-planar graphics conversion in software by the CPU.  I am 99.99% sure that Akiko was not alternative to fast ram as evidenced by the fact that the CD32 has 2 meg of chip ram and no more, the same as all AGA machines without akiko.

Yes of course the Akiko did do C2P conversion that was it's job. What alexh is trying to say is that if the 68EC020 in the CD32 had access to a little bit fast RAM it would have enough computing power to do ,what Akiko does in hardware, in software.
While I have a fealing that it still takes an 68030 to beat the Akiko with software C2P conversion the bottomline is still Akikos hardware acceleration was not that groundbreaking.
Not really interesting, but it`s there.
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