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Author Topic: Doom & AB3D  (Read 5836 times)

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Offline Panthro

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Re: Doom & AB3D
« on: March 13, 2003, 09:46:27 AM »
Hummm we would not mind a JDoom port.... :-)


BUT....



I would love a similar port of AB3D or AB3DII
with mouse etc. I'd prefer the first AB3D though :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D  :-D
I'd pay for it in fact!! :-o
-Panthro
 

Offline Panthro

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Re: Doom & AB3D
« Reply #1 on: March 20, 2003, 08:07:23 AM »
I could never get my miggy to run AB3D levels in
the AB3D-II engine but was told it's possible any
clue guys??? :-?

@rubjonny

Sounds cool please upload asap
I would love total 3D patches to AB3D
(especially on A1 :-D )


P.S. Team17 I think there is a hint here some where ;-)
-Panthro
 

Offline Panthro

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Re: Doom & AB3D
« Reply #2 on: March 21, 2003, 04:37:19 AM »
I agree that Gloom was chunky + blocky but
so was AB3D .... :-( but the playability of AB3D
was AWESOME  :-D and gloom played like
wolfenstien 3D  :boohoo: but if it would be ported
and fixedup with nice net play etc ohhhhhh boy
THAT WOULD ROCK :-D
-Panthro