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Author Topic: A600GS Updates  (Read 1195466 times)

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Offline broadblues

Re: A600GS Updates
« Reply #14 on: June 20, 2025, 05:56:01 PM »
Just   a note to alert users that AVCodec.lhapps will install after the restart but requires Autologin to be able to do this.  If you end up on the login screen after the restart, please login and choose autologin this time and then restart the A600GS menu (a whole system restart is not required).
 
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Offline broadblues

Re: A600GS Updates
« Reply #15 on: June 23, 2025, 12:26:27 PM »
Ah tried that and still no joy sadly. I go to Amishpere profile, select Advanced update, tick avcodec, select install selected archives, then install update. it then says fetching avcodec for a minute or so, then goes back to the advanced update screen with avcodec still ticked.

After this I went back to Amibench, tried to play the video but it just then immediately crashes back to the main games/apps screen.

Any other ideas, can I roll back to the previous version or factory reset the 600gs?

Thanks again,

Nick.

Did this resolve it self? I can take a short while to install the avcodec package.
 

Offline broadblues

Re: A600GS Updates
« Reply #16 on: July 08, 2025, 01:49:19 PM »
If anyone has already updated and got a grey screen on AmiBench please go to advanced updates, and update applications.lhapps  this will fix the issue.

Any one updating after this point should be fine.
 
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Offline broadblues

Re: A600GS Updates
« Reply #17 on: August 31, 2025, 02:45:13 PM »
Hopefully that bugfix will be rolled out soon. Is there a known rough ETA?

For the F12 issue? I know why it happens, and will be formulating a fix next week, I won't promise ETAs . 

The why is that for some reason in our minimal X environment DBUS_SESSION_BUS_ADDRESS is not set, even though dbus session itself is running, if that var is not set CEF munges it to prevent a dbus autostart, which can  race conditions in CEF but which we also don't want anyway as we have a valid session. When the variable is not set the commands we use find the correct address through other means, but when it is set wrongly but CEF it causes them all to fail. 
 

Offline broadblues

Re: A600GS Updates
« Reply #18 on: September 05, 2025, 02:49:21 PM »
When you say the "installation" what to do mean? Just writing it to an SD card? Updating after the signing in to AmiSphere? The latter will be slow because of the large libcef.deb but once installed that should usually only need to be done once.

Are you absolutely sure of your power supply? What is its exact spec?
 

Offline broadblues

Re: A600GS Updates
« Reply #19 on: October 28, 2025, 11:22:41 AM »
Anyone having issues with crashing when downloading ScummVM games please try the 46.2.1291 update just pushed. This fixes something that needed fixing but may or may not be the crash as it never crashed for me and the testers....
 

Offline broadblues

Re: A600GS Updates
« Reply #20 on: November 05, 2025, 11:53:03 AM »
Quote
Now, anyone know which GCC version is needed for compiling my code that uses SDL2 on an A600GS?

The 68k components I've built for the project have used mostly used VBCC but also SASC and GCC 2.93 (ixemul based but with clib2 ) all cross compiling on AmigaOS (under 68k emulation) 68k code which is targeted to AmigaOS or AROS 68k should run, so it really the compiler of your choice.
 

Offline broadblues

Re: A600GS Updates
« Reply #21 on: November 21, 2025, 04:30:10 PM »
46.2.1303 PUBLIC:
Speed up startup times by fetching amisphere server data asynchronously.
Set shorter timeout in case of server error when logging in.
 
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Offline broadblues

Re: A600GS Updates
« Reply #22 on: July 02, 2026, 11:22:04 AM »
What’s new with v46.2.1462?

46.2.1462
 PUBLIC:
The ArmDBUS plugin used to query system and hardware info etc. had a race condition that could cause AmiBench to crash after prolonged up times. FIXED

SystemV46:
Update AmiSSL
Update EditPad
Update C Commands
 
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Offline broadblues

Re: A600GS Updates
« Reply #23 on: September 01, 2026, 09:54:30 AM »
What's new with .1529?

6.2 1529 PUBLIC:

Add support for auto configuring external USB audio devices.

Add support for AHI recording, configurable through main GUI and in AHI prefs. Allows recording from USB or Bluetooth sound cards and also recording of system output via loopback monitors.

Fix race condition bug in DB9 handling that could cause a hang on shutdown, particularly on faster machines.

Add DB9 hard reset, hold DB9 fire button down for 20 seconds to trigger a hard shutdown. For use in rare cases when a crash causes the main menu to lock up.

Add new option to choose between GUI sound profiles for wigdet clicks etc
Current options are "Floppy Drive" and "Soft Retro"

Add new scoring system. Titles can now be allocated 0 to 5 stars by the user to rate them. A new filter allows to show only rated titles sorted higher score first.
Internal changes preparing for forthcoming A1200GS board.
 

Offline broadblues

Re: A600GS Updates
« Reply #24 on: September 01, 2026, 09:56:17 AM »
Has development slowed down?   Don't see as many posts by 'amigakit' in recent months.

No Im spending as much time writing code for this as ever, but a lot of it has been in areas that don't generate public facing updates. There will always be some ebb and flow with the update rate
 
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Offline broadblues

Re: A600GS Updates
« Reply #25 on: September 01, 2026, 10:11:32 AM »

It also appears something must have happened to the DB9 support, as when I play Outrun Amiga Edition with any DB9 controller, either from the HD image installed in the start menu, or through AmiBench, my A600GS always crashes about 10 seconds into the game, just showing the AmiKit logo (as if the unit has just booted) but does not do anything else and I have to manually power cycle it to restart. This does not happen with USB controllers, and I have as yet not found any other game that crashes with DB9, but Outrun Amiga Edition WAS working with DB9 before this update.


I will look into the performance issues, I'm not seeing that here on my dev machine, I will check on my A1200NG which much more a user setup.

WRT to the DB9 crash, there have been some under the  cover changes, but they shouldn't affect released hardware except for the hard shutdown feature.   Does the outrun game require pressing the fire button continuously for an extended period?
 

Offline broadblues

Re: A600GS Updates
« Reply #26 on: September 01, 2026, 01:10:45 PM »
Outrun Amiga Edition requires the use of buttons for acceleration and braking, so yes most of the time I am holding down the accelerate button. If you have put some sort of shutdown feature on the DB9 ports that would most likely explain the unexpected crash when playing from DB9 but not USB, and would also explain why I haven't experienced it in any other games using DB9 (as I'm not holding down fire in other games).

Maybe put something in that disables this while playing a game/AmiBench?

OK that explains tt, tried to make the setup really long, thinking most people pulse the fire button, didn't think of driving games, guess the beta testers don't play them either! It should have powered down though, not hung on the animation screen. The bug that causes that ought to have been fixed at the same time, and does appear to be here. Could be more than one cause I guess.  When it sticks on the anim shutdown linux should eventual get fed up and kill the process that's blocking it, that does sometime take a while though.


Quote
But I'm really unhappy most about this update making everything more sluggish (can't play Elevator Action when it's slow, and that's my favorite game). May have to go back to the Turbo Chameleon Minimig core if that's not rectified.

Testing this I don't see the type of slow down you describe with the CPU maxed out and yellow audio buffer LED flashes. Though I did notice that toggling audio off behind the scenes stops the slight flicker of FPS in AmiBench.

What FPS do you get from Elevator Action when running normally? Solid 50-Fps or about 40/45 fps (what I'm seeing) as I haven't played it before I don't have baseline to compare with.
« Last Edit: September 01, 2026, 01:18:28 PM by broadblues »
 

Offline broadblues

Re: A600GS Updates
« Reply #27 from previous page: September 01, 2026, 06:19:08 PM »
I've located a potential issue, with theaded rendering being disabled for targets where is should be running. Will look in more depth tomorrow.