it was just a bit of sarcasm about the Warp3D/Amithlon (both software renderer and Voodoo driver) licensing issues.
Yeah, I know that was a bit of a controversy, but there was more behind it than really hit the surface... suffice to say that if some people hadn't been such d*ckheads, it would have gone better...
But, if you did so to avoid splitting the community (again no offence intended), sadly (or fortunately?) the effect on me (and maybe some others?) was that I suddenly jumped on the MorphOS train.
Why that ? Do you really think the Amithlon/Warp3D situation was our fault ? Fact is that it wasn't. We offered to licencse Warp3D to Amithlon, even for half the price (because we were told that "the hardware we support is utterly outdated on the PC platfomr"). After we offered that, we never got a reply. Later on, certain people said in public that we didn't want to license it.
So bottom line, somebody (not us) lied in public about this. I'm sorry if that drove you away...
I'm satisfied with DRI and nVidia drivers performance on Linux
Well, I'm not. I have an ATI Radeon 8500 and I'm using the latest ATI driver (tainting my kernel, but that's another story :-D) and the performance is way below what Windows can offer... I would accept some percent, but not factors (it's about two to three times slower on Linux).
more afraid to compare the best Amiga performance (Permedia2?) to the worst Linux x86 software renderer (given a decent processor)
Well, the last tests I did on my AmigaOne did show that it was much faster in software rendering than a similar clocked x86... about 80 % faster, and that's without any Assembler in the PPC version.. But I get your point...
Anyway at this stage I'm much more concerned (and dreamy) about some way to get a Makefile, wich works on BOTH Linux and Cygwin to compile on AmigaOS/MorphOS/AROS, all without having to use such a blind violence to GLU tesselators
Hear, hear :-(
I just want some people to get real, and realize that they're talking about "rendering" (e.g. how good Lightwave was, let's make a petition to have it again (!) etc.), while other platform are approaching same visual quality in realtime.
Well, the good part about modern 3D graphics is that most of the performance isn't tied to the CPU anymore... in fact, we're approaching a level where most of the rendering is done on the graphics card, and not the CPU anymore... So theoretically, it's possible to catch up there, although, of course, you're probably always behind when you're trying to compete with Windows... Well, we're working on it, that's all I can say...