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WritePixelArray VS Warp3d textures ?
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Topic: WritePixelArray VS Warp3d textures ? (Read 9506 times)
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EntilZha
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Join Date: Feb 2002
Posts: 131
Re: WritePixelArray VS Warp3d textures ?
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on:
March 08, 2005, 11:00:16 AM »
@ kas1e
If you don't need the alpha channel, you can us W3D_R5G6B5. Still not as good as 24 bit, but definitely better than 4 bit per color.
Only the Voodoo 4/5 has support for 32 bit textures, and only the OS4 Warp3D driver will support it (sorry).
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