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Author Topic: dynAMIte 2.4 - The first non-SDL game for OS4  (Read 4426 times)

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Offline Gelb

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« on: January 11, 2005, 08:41:04 PM »
>"Anti-Amiga code in OS 4"... Humour could be
> less offensive. If it was me that did something
> like that, I would be flamed to no end.

So, have you removed the Anti-Amiga code from MatchPattern#?() functions yet?

> Besides, Freespace is out which isn't SDL
> either.

Well, it was a joke. Not meant serious. You were supposed to smile at least. Wasn't it obvious?
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Offline Gelb

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #1 on: January 12, 2005, 11:22:27 AM »
> Why don't people then "just release the
> software", without making all kind of stupid
> announcements?

Such press releases are a great way to compensate for the crap we had to take while developing - in this case - dynAMIte. Some people even have claimed and still do so that our software contains anti-OS4 code (hello sg2) or (as braindead as it sounds) viruses. Of course most problems are just due to OS4's own incapability to stay at least compatible with AmigaOS3.x while, ironically, it is based on the ONLY REAL TRUE Amiga(TM)OS source code.
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Offline Gelb

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #2 on: January 12, 2005, 01:18:44 PM »
Miksuh,

I think you missed the point by some degrees. Suggestion: Read again and understand! :-)

BTW, part of the point of the original PR was that I do not port anything (THE difference which lead to the PR title) ;-)
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