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Author Topic: pc lightwave to amiga  (Read 2431 times)

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Offline Sean Cunningham

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Re: pc lightwave to amiga
« on: August 18, 2014, 04:57:58 AM »
If I remember right, ADPro might be able to do the conversion.  They'd included a batch processor in the later versions.  Programs like Pageflipper Plus and I'm sure ImageFX.  

The best way to transfer between systems would likely be over ethernet using a TCP stack and/or Samba.  This could be done via FTP client or rcp in a shell (remote copy program).  Back in the A4000/A1200 days I believe rcp offered the fastest performance at roughly twice the speed of copying via standard filesystem tools over NFS.  I don't know that we ever tried FTP.
 

Offline Sean Cunningham

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Re: pc lightwave to amiga
« Reply #1 on: August 18, 2014, 08:54:40 AM »
What I remember, it's dicey even getting fast ethernet speeds from an Amiga realized but that was likely attributed to the Commodore stack more than hardware limits, perhaps.  Maybe this modern SAMBA fixes the slow networking speed of 1994.  

A two-step process via intermediary storage you might as well go thumb drive and sneaker net, if you've added USB to the Amiga.
« Last Edit: August 18, 2014, 09:00:56 AM by Sean Cunningham »
 

Offline Sean Cunningham

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Re: pc lightwave to amiga
« Reply #2 on: August 18, 2014, 06:00:23 PM »
I must admit I am curious why the desire to go through the trouble of not only transferring the raw frames but then compile and compress them to play back in ANIM form, given it's an animation created on a PC that would ideally be played back as a full color AVI or Quicktime on that PC with direct access to the frames.

Regardless of all of this, something for the OP to keep in mind for future experiments in animation is that it is always a better idea to render to an image sequence, whether that's ILBM or TGA or whatever, regardless of platform or application, rather than directly to an ANIM file (or any compressed movie file), if for no other reason than in case you crash at frame 250 of a 500 frame render.  

Compiling the frames to an ANIM as a post process offers more advantages than disadvantages and is a good habit to get into if you plan to ever do this sort of thing professionally.
« Last Edit: August 18, 2014, 06:09:23 PM by Sean Cunningham »