The PC didn't actively support texture mapping either. 'native' generally means in hardware-it did not get 3Dtexture mapping till '95. The things it had in it's favour were speed of CPU and chunky modes. Braben and co never thought about writing a chunky to planar routine to allow texture mapping on the Amiga/ST, I think it was because it was all a bit rushed, certainly not because they didn't have the skill. As for the CD32 port, I guess they just got lazy and wanted to do a straight port. I remember all the Miggy magazines showing texture mapped ships, shame they did not tell us it was'nt our version!