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Author Topic: Pro game artist looking for help/collaboration  (Read 21097 times)

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Offline Khephren

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Re: Pro game artist looking for help/collaboration
« on: November 01, 2011, 11:47:20 PM »
There's a load of Amiga scene coders over at http://ada.untergrund.net/
They know their stuff. Good luck with your games!
 

Offline Khephren

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Re: Pro game artist looking for help/collaboration
« Reply #1 on: November 08, 2011, 09:32:31 PM »
Quote from: AmiMSX;666879
The problem with 32 colors is that you can't move so much objects on screen (well, less than when in 16 colors mode) and for a shoot'em up it's quite cool having many sprites to shoot ! ;-) In lowres 16 colors, the Amiga blitter can move +64 bobs (16x16 pixels, 8 colors per bob)


This is for unexpanded machines though? And most Amigans still around either have expansions or use winuae.

I'd put the baseline at 4 possibly 8mb and 28mhz processor.
It would be nice to see what that spec could achieve, it didn't get many pro games, as we all had that towards the end of the Amiga's life.

What little time I have, i'm willing to donate. Iv'e been a video games artist (mainly 3D and texture maps, but could certainly turn my hand to paletted tiles). for the last 13 years, with some design credits also.

I'd certainly want to make games with a decent engine though, although my main love would be to do a dungeon master style Sci-fi game with rendered graphics.
 

Offline Khephren

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Re: Pro game artist looking for help/collaboration
« Reply #2 on: November 10, 2011, 01:25:22 PM »
So what is being aimed for Michael? a suite of libraries, or a game maker like backbone?

This looks like it would be handy:http://aminet.net/package/dev/src/ScrollingTrick


EDIT: I wonder if it would be worth getting hold of the source to backbone (if it even exists), and replacing key functions? Or would it be faster from scratch? I'm only a poor artist, so excuse me if it's a dumb idea.
« Last Edit: November 10, 2011, 01:28:26 PM by Khephren »