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Author Topic: Any recent homebrew games that push OCS/AGA technically?  (Read 8644 times)

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Offline Khephren

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Re: Any recent homebrew games that push OCS/AGA technically?
« on: October 28, 2011, 01:40:12 PM »
When PD writers did something cool, it generally became a full release, a lot of demo crews got into professional game dev this way.

Unlike the 8 bits, doing very high quality work on the Amiga, requires lots of time, and/or a  team of people, two things which are difficult to get. I would love to do some Amiga games, I do game graphics for a living, but I just can't find the time :(
If Amos had taken proper advantage of AGA, or if SEUCK had an updated indepth sequel, maybe we would see more cutting edge Amiga one man (or woman) titles.

Babenoid is very cool, and the work of one man.
http://hem.fyristorg.com/dawnbringer/z-babe-f.html

Trick or treat was a very cool wolf engine split screen shooter.
http://hol.abime.net/5410

Deluxe galaga was very professional, and has great playability
http://www.lemonamiga.com/games/details.php?id=1298

Total chaos, a great strategy game
http://hol.abime.net/3861

Slipstream A demo of a wipeout clone
http://eager.back2roots.org/DATA/S/SLISM.html

It might be worth looking on here: http://www.amigapd.com
 

Offline Khephren

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #1 on: October 28, 2011, 02:02:19 PM »
Quote from: JJ;665523
Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor


The CPC was chronically underused. I really love the look of Orion Prime, probably the sort of thing the OP was talking about.

http://www.youtube.com/watch?v=-NN2gC_SVLQ&feature=related

I would love to something like this for OCS/AGA but using HAM/HAM8 in a dungeonmaster style.
Render all the graphics in 3D studiomax, with normal mapping, global illumination etc.
 

Offline Khephren

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #2 on: October 28, 2011, 02:58:33 PM »
Quote from: bloodline;665532
Ok, they do need one of the later models of CPC so I guess it is less impossible ;) hehehe

What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/


It's not the previous generation though. The CPC was 1984, and this won't run on stock. I'd say it's the same generation- which shows how powerful the Amiga was in 1985.
 

Offline Khephren

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #3 on: October 31, 2011, 04:07:04 PM »
Also, hires interlace flickered like a pig, so wasn't normally used if you could help it. people used TV's, not flicker free monitors on low end Amiga's back then.