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Offline Khephren

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Re: A few issues
« on: April 04, 2011, 06:50:42 PM »
1)   you may want to set up a small workbench partition with a minimum install. Resource hungry games/demo's can be ran from that partition.

Problem is the chip ram tools you use 'give it back' from whats taken that RAM after boot, so it ends up in seperate chunks (not one contiguous one). E.G: you have 1700K +100K, rather than the 1800k you think you have.

run 'avail' from a shell, and look in the 'largest' column to see how much contigous chip you have. Try to free up more ram by typing 'avail flush' from a shell window.

2)disable each patch in turn in your startup-sequence by placing a ';' in front of it's line. this will pinpoint the problem. Only install patch's one at a tine with each boot. Always read the docs to make sure they work with each other!

3) don't know mate, check on aminet, or search the old magazines http://amr.abime.net/
*edit* maybe this one: http://aminet.net/package/misc/emu/ABeeb
also,check this article you can also use mac classic emulators (you will need a beefy amiga for Beeb emulation):http://www.simon.mooli.org.uk/AF/6.html

4)only if you start to run out :) I did on 3d rendering so used it. VMM was the program I think.

5) can't help there.

6) SDL requires a graphics card, as far as I know.

7)out of my depth here ;)
« Last Edit: April 04, 2011, 07:00:22 PM by Khephren »
 

Offline Khephren

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Re: A few issues
« Reply #1 on: April 04, 2011, 07:24:57 PM »
You won't need VMM with 64mb, I only had 8 ;)

Hmm, OS 3.0 does not have a cd file system built into rom. I dunno about later roms. So if you skip the startup-sequence, your skipping your ability to use a cd-rom.

I think MCP and wbctrl can conflict with the likes of FBlit and Ftext. Best check the docs.

The magazine racks and simon mooli links will let you know what can be emulated. An 060 should be able to do plenty. Off the top of my head:

MAC classic up to system 8.
Gameboy.
Master System.
BBC
Speccy
c64
MSX 1 and 2
nes
atari lynx.