I looked back over some of the documentation just now - if I'm not mistaken, Copper MOVEs take 560ns (four cycles) to execute. Running with my true-color idea, that would make a bitmap of 80x(screen height) theoretically possible, though I don't know how stable it'd be in practice.
You could also use DynamicHires, changing palettes per scanline, still gives very nice results, at a decent resolution. Several art programs will output this mode (HAMlab, ADpro and, I think IFFPro on the PC). I'll find some examples in a bit.
some forum threads:
http://eab.abime.net/archive/index.php/t-43475.htmlhttp://ada.untergrund.net/forum/index.php?action=vthread&forum=4&topic=386forgot to say, HAMlab is now free, and can be got from here
http://ftp://nexus.polaris.net/pub/forager/Amiga