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Offline SimoAmiTopic starter

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Future AmigaOS GUI
« on: June 07, 2003, 10:47:19 PM »
This is the concept I came up with almost a year ago, but no one has ever paid attention!





[color=AAB0B0](Sorry for the long-size picture)[/color]

Window and Dialog Resizing illustrated:



Mouse Behaviour:



Also:

Main Menu dynamically illustrated - Updated June 8/1:49pm
 [color=AAB0B0](Flash 5+ plugin required)[/color]
 

Offline SimoAmiTopic starter

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Re: Future AmigaOS GUI
« Reply #1 on: June 07, 2003, 10:56:43 PM »
and this was the GUI Toolkit:

 

Offline SimoAmiTopic starter

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Re: Future AmigaOS GUI
« Reply #2 on: June 07, 2003, 11:25:12 PM »
I think it's important that everyone knows about the concept.

Kind of developing higher expectations on the user and developer end.  
 

Offline SimoAmiTopic starter

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Re: Future AmigaOS GUI
« Reply #3 on: June 08, 2003, 12:15:45 AM »
Quote

Staticman wrote:
The shell window looks fantastic... certainly makes working in the shell more exciting than just the plain gray windows we have at the moment.


You may notice formatted results in the shell screen.
The idea here is to have an html capable shell engine, where commands can return html tables as aalternative. Would be original and user friendly!
 

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Re: Future AmigaOS GUI
« Reply #4 on: June 08, 2003, 12:21:39 AM »
Quote

iamaboringperson wrote:
im not much of a fan of gui mock ups

i cant see why people are getting all excited about(fake) guis
and not background OS funcioning and efficency

i like good OS's and fast compact GUI's



I would replace "(fake) guis" with "new GUI concepts".

I respect you opinion but GUI has become an undeniable part of any operating system.

OSX, XP, GNome...etc.
 

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Re: Future AmigaOS GUI
« Reply #5 on: June 08, 2003, 12:38:55 AM »
@xisp
You brought an good point here.

I used drawers in one of my older designs, but didn't think the metaphore.

I think it mostly affects the wording/structure.
 

Offline SimoAmiTopic starter

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Re: Future AmigaOS GUI
« Reply #6 on: June 08, 2003, 01:07:36 AM »
This would do fine then! :)

 

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Re: Future AmigaOS GUI
« Reply #7 on: June 08, 2003, 05:05:30 AM »
@TeoTwin

Well, I didn't get my hands on the new intuition system yet. That would have given me a chance to come up with a preset.

I was thinking Hyperion would send me a beta release once they make one.

I agree the Tabs aren't the best. It was a quick and early design that I was supposed to rework.

Feel free to make changes! I know you have nice skills ;-)

 

 

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Re: Future AmigaOS GUI
« Reply #8 on: June 08, 2003, 07:08:00 AM »
@TeoTwin

Thanks for bringing additional ideas

Perhaps we could set up a some pages to illustrate new concepts.

The resize idea idea is good but if the window is large or larger than the screen, you would have to scroll to reach it each time you want to do some basic window operations. The idea can definitely be developed and shown in a scripted flash movie.

The tabs look good, although we don't need a menu bar. Right clicking on an active window/dialog would show a menu on the main top bar, as in the regular OS.

This is what I was thinking of for windows and dialogs resizing:

 

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Re: Future AmigaOS GUI
« Reply #9 on: June 08, 2003, 08:53:03 AM »
Quote

@teotwin wrote:
Mitch.
ps, who is Mark Rickan, does anyone know where can i browse some work of his?


Mark Rickan is my partner for most successful work ;-)

Together we won the Club Amiga Logo contest and made the t-shirt design after that. We also made OS4 Banner that you see here on A.org. The geared boing ball is his idea.

We worked on several web projects and he has great inspirations too.
 
Posting this GUI concepts at the same time as AmigaOS screeshots is a pure coincidence.

Hyperion guys are doing a great job and should be rewarded for their efforts.

I just thought it's not right to let many hours/days of hard work go away !

 

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Re: Future AmigaOS GUI
« Reply #10 on: June 08, 2003, 09:00:18 AM »
And yes, this is not just a simple mock-up but rather a visual representation of ideas that may inspire developers and designers as well.

If you can display Flash 5 Clips from your browser, take a look at this:

Main Menu dynamically illustrated

You can click the arrows on top to display menus/switch screens.
 

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Re: Future AmigaOS GUI
« Reply #11 on: June 08, 2003, 06:32:19 PM »
I don't think the idea of generating HTML results is the shell engine would be hard to implement.

It's mainly for spacing tabbed results, font-coloring, bolding and font size. maybe links as well

It doesn't have to be completely html compliant and then the programmer would have to follow the specs.

 

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Re: Future AmigaOS GUI
« Reply #12 on: June 08, 2003, 06:46:27 PM »
And this shows a mouse behaviour when clicked:

 

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Re: animated v.
« Reply #13 on: June 09, 2003, 10:34:27 PM »
Quote

porneL wrote:
jumping mouse pointer sux.


Let's say I like to explore possibilities. changing the mouse pointer's color after click is a nice visual interaction that I haven't seen in other any other OS.

Quote
animated elements could become annoying after few hours.


What are you referring to?

 

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Re: Future AmigaOS GUI
« Reply #14 on: June 09, 2003, 11:23:55 PM »
Quote
The screen titlebar looks a bit cluttered).


It probably is, but the purpose here is to show how useful it can be.

Also, you'll notice small dots separating those different applets.

Actually you can drag out applets to hide them and free some space on the titlebar or click the boingball on the extreme left to select Preferences and add any other applet(s) !