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Author Topic: BOUNTY for AmiDARK Engine source code release.  (Read 5774 times)

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Offline Calimeiro

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Re: BOUNTY for AmiDARK Engine source code release.
« on: December 03, 2014, 08:18:15 PM »
Quote from: Hans_;778935
One point that I don't think I got across properly, is that a game engine like AmiDARK would give those who would like to create a game but are lacking in coding skills a chance to create their game. It lowers the barriers to entry.

Hans

Don't be kidding. Those who are lacking the coding skills won't become a game designer or just a software engineer no matter if they chose Basic, Amos, Logo or any other simplified and easy to learn language.

The dreaded attempts to create something usefull with Amos or SEUCK or any other low end game engine (adventure construction set) are history now.

AmiDark is proprietary, uncompareable and incompatible to all other. How to port C code to or back if you need cross-platform developement?

My opinion about this totally overpriced engine is, it is not worth a single dime. I really wonder what pledgers had in mind when donating. Are they expecting any game developed with it ? Released before end of century?
« Last Edit: December 03, 2014, 08:20:23 PM by Calimeiro »
 

Offline Calimeiro

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Re: BOUNTY for AmiDARK Engine source code release.
« Reply #1 on: December 04, 2014, 01:05:51 AM »
Quote from: kamelito;778949
Since AmigaDark engine is developed since 2009 (September is the first blog entry, It has maybe been developed earlier...)
Based on that data, the cost per day is 1.09 Euros. Too expensive you're right.

Kamelito

The inventors of the fantastic steam powered toothbrush started their project in 1912. Price is 40580.- €. That is just 1,09 per day.
What a bargain. Think of all the electric power you save. :hammer:

Face reality. Gaming is more then watching still images.
Today it's 3d accellerated graphics, postion based audio, multiplayer and/or makes use of steering wheels, force-feedback controllers and the whole shebang.
Now, there are classic and ng amigas. What type of hardware do those machines support to make gaming a thrilling experience or fun?

Furthermore: it's my opinion about the price. Posting was about the lack of capable coders. Talented coders don't tend to drop from the sky.
Experienced coders might be able to set up their own collection of macros and wrapper functions.
And last point is, it doesn't make coding as easy as pie just because you save some lines of source code. You need lots of experience to master any high level language for any kind of project that is as time consuming as game developement.

Me thinks, your little math was just to fire up the heat for the next flame war, that would distract everyones attention. There is no gaming platform that demands such a "game engine". There is no project in the pipe using such a game engine. That would be a good reason to keep this alive, a game that is worth naming it a game and that is build upon AmiDark and highly anticipated.
Name one, and i am convinced.